Updates
Civ role: Heavy infantry and raiding navy.
Civ concept: Infantry and navy.
-Fish and huntables provide X% more food.
-Mining camp technologies apply +X% additional effect.
-Barracks and docks cost -X wood.
-Ships +X%/Y%/Z% attack per age.
Unique units
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Imperial maceman: Heavy infantry that reduces the enemy’s attack per hit. Chimu unique infantry that can break enemies’ weapons with their maces. Available at the castle.
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Warrior shaman: Fast monk unit that can’t pick up relics or convert, but has ranged attack and can heal 2 friendly units at the same time (Second target at a reduced -X% rate). Available at the monastery since the Castle age.
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Totora horse ship: Warship that deals meele damage and attacks faster by X% for every Y% of missing health.
Unique techs
- Incendiary gourd (Castle age): Skirmishers ignore pierce armor.
- Bronze armor (Imperial age): Andean warriors and spearmen gain +X meele armor.
Team bonus
Trade units gain +X meele and pierce armor.
Architecture: Andean (shared with incas).
Languages: Muchik and Quingnam.
Andean warriors replace Eagle warriors.
Andean scout → Andean warrior → Elite andean warrior