# New Civ ideas

**URL:** <https://forums.ageofempires.com/t/new-civ-ideas/91001>\
**Category:** II - Discussion\
**Created:** [July 25, 2020, 1:00pm UTC](https://forums.ageofempires.com/t/new-civ-ideas/91001 "2020-07-25T13:00:43Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![StereoQuasar163](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/stereoquasar163/32/75664_2.png) [@StereoQuasar163](https://forums.ageofempires.com/u/StereoQuasar163)\
**Post date:** [July 25, 2020, 1:00pm UTC](https://forums.ageofempires.com/t/new-civ-ideas/91001/1 "2020-07-25T13:00:43Z")

</div>

Although Im not a modder , I know many modders are thinking about adding new civs in the game. Right now you have to replace an existing civ to add new civ in its place, but I think the devs will find a way to let us add new civs without replacing existing civs. In the meantime i wanted to share my own civ ideas with you guys based on the pole - [[Poll](Updated) Which civs would you like to see in the game? (All popularly requested civs included)](https://forums.ageofempires.com/t/poll-updated-which-civs-would-you-like-to-see-in-the-game-all-popularly-requested-civs-included/86089)

(if you havent voted yet, vote for bengals 😉)

(Note : the new units graphics are taken from mods- Omkar historical reskin  
MBA v1  
AOK realms  
most of the graphics are taken from these mods and if they want I will delete this post)

now for the civs -

1. Iroquois -  
UT- i. Tomahawk : Iroquoi warrior damage increased  
ii. Longhouse : houses provide +2 pop  
UU- Iroquois warrior : double axe wielding light infantry with incredibly fast attack speed ![20200725013410_1](https://cdn.ageofempires.com/aoe-forums/original/3X/a/0/a00367315f5f49673eeb439ab40ea670735eb3a1.jpeg)

2. Tibetans-  
UT- i.Bon temple : monks are created faster  
ii.Navigating Himalaya : villagers move faster on elevation  
UU- Tufan cavalry : Tibetan heavy cav with greater speed than generic knight line cavalry  
 ![20200725134306_1](https://cdn.ageofempires.com/aoe-forums/original/3X/0/0/0005cb944a95654f5276234e61b4983a36af7ff4.jpeg)

3.Dutch  
UT . Tulip mania : for a certain amount of time all units and techs will cost no gold but the gold cost will be double after the time ends  
Fluyt : war galleons gain more damage  
UU: Ruiter : Fast attacking heavy cavalry  
 ![Ruiter](https://cdn.ageofempires.com/aoe-forums/original/3X/8/8/8875d110c1416d745b701ca2c12f9d2dfebedff9.png)

1. Polynesians :  
UT : i.Seafarer : can create Waka canoe  
ii. Miracles of Mo ai : villager building speed increased  
UU : i. Patu warrior : Maori light infantry which can cause enemy to lose attackspeed for 2 sec when engaging melee . does not stack  
ii. Waka : Waka canoe that can board (convert) other ship from short distance. The more waka are boarding a ship the more chance for the ship to be converted. the enemy ship engaged with a single waka can not move or attack  
 ![20200725120427_1](https://cdn.ageofempires.com/aoe-forums/original/3X/6/a/6aeced4411e4def7db907fec119b30b9e6467b00.jpeg)  

2. Poles :  
UT . i. Szabla : Hussar and Winged hussar damage increased  
ii.Political bonding : can create 10 Lithuanian vytis from castle  
UU . Winged Hussar : Heavy shock cavalary faster than knights and has bonus damage against camels  

6.Zimbabweans :  
UT : i. Ivory weaponry : Goromondo and militia lines cost less  
ii.n’aga : units engaged in combat gets healed faster  
UU : Goromondo : Heavy club infantry. Slower and stronger verions of maori patu.  
 ![012731_](https://cdn.ageofempires.com/aoe-forums/original/3X/3/9/3937901704359496edd02be0cd03ce5613f81040.gif) (gif from AOK heaven)  
7. Swiss :  
UT : i.Vatican guards : Monks can garrison building and units garrisoned in same building with monks gets healed faster  
ii. Swiss mercenaries : every time an ally pays 250 gold tribute to the player, the ally will get a swiss pikeman free in castle  
UU : Swiss pikeman : Unique pikeman with great damage and range, doesnt have bonus against cavalary  
 ![20200725113210_1](https://cdn.ageofempires.com/aoe-forums/original/3X/4/e/4e6b8165521f39453066a1577fe69dc43f7d1406.jpeg)

8.Bengalis :  
UT : i. Bengal delta : basically gets advantage of crop rotation at castle age (doesnt have access to crop rotation)  
ii.Nababarsha : all castle age techs yet to be researched get researched (imperial age tech)  
UU : Sowar : Light cavalary with tremple damage  
 ![20200725015529_1](https://cdn.ageofempires.com/aoe-forums/original/3X/d/5/d5c6bf417286e8b8913373cd227e40f468976dc8.jpeg)

1. Mapuche :  
UT : i. clansmen : light cavalary line cost less food  
ii. Chemamull : villagers can now build chemamull . Unique mapuchi building that can heal and give bonus damage to nearby units. cost: 250 stone  
UU : Malon : light cavalary with bonus damage against siege and gunpowder unit  
 ![image](https://cdn.ageofempires.com/aoe-forums/original/3X/a/b/abb2092b71d96c13e273b57fc2abe8b0e140057b.png) (wars of liberty mod)

2. Tamils :  
UT : i. Scythe chariot : chariots get tremple melee damage( All indian civ except mughal and  
bengal has a new common cavalary unit chariot)  
ii. Adimurai: Urumi gets faster attack speed  
UU : Urumi :Ranged melee infantry with tremple damage  

3. Afghans :  
UT : i. Zamindars : get 50 gold for every house built  
ii. Bactrian camel : camel speed increased  
UU : Murattabas : low cost self regenerating heavy cavalary  
 ![20200725122025_1](https://cdn.ageofempires.com/aoe-forums/original/3X/a/9/a9f09a6800ed0f7ce59b91482de6bf77b2a09c54.jpeg)

4. Armenia :  
UT : i. Armenian archery : foot archers get extra damage against gun powder units  
ii. Apostle : monks can ignore conversion resistance of enemy units  
UU : Ayrudzi : Armenian unique cataphract with more pierce armor but less moving speed  
 ![Ayrudzi](https://cdn.ageofempires.com/aoe-forums/original/3X/f/6/f6abccbd377faaa1d89dfbdb138841a5b2172da5.png)

5. Kongolese :  
UT :i. Natural hunters : villagers can attack with bows and are affected by archer upgrades  
ii .Bakongo mask : all units get higher line of sight  
UU : Zande warrior : heavy spear infantry with better pierce armor ![20200725121320_1](https://cdn.ageofempires.com/aoe-forums/original/3X/1/3/13dc75c15bafd7eaa30136740e921c592ec8de66.jpeg)

6. Kurds :  
UT : i. Solomons servant : castles are built by villagers very fast  
ii.Kurdish resolve : foot archer units gain attack speed when hp below 50%  
UU : Kurdish archer : Archer with bonus damage against unique unit  
 ![20200726102349_1](https://cdn.ageofempires.com/aoe-forums/original/3X/7/f/7f60a6f98b5c4d8c0da18bcb5152fc2c36d7ebd7.jpeg)

7. Swahili :  
UT : i. Luhya javeline : skirmisher and Luhya skirmisher gets more damage  
ii. Swahili coast : trade cogs transfer increased gold  
UU : Luhya skirmisher : swahili unique stronger skirmisher with greater damage against archers  
 ![20200725140353_1](https://cdn.ageofempires.com/aoe-forums/original/3X/f/f/ff47af9ce462b86f38087f9d9602e5edcfc2a497.jpeg)

8. Siam  
UT : i. Naresuans Elephant : elephants get bonus damage against elephant and move faster  
ii. Kapampangan mercenaries : spearman line costs no food  
UU: Ayutthyan royal guard : champion unit if garrisoned in a castle or defensive building makes it strong giving it increased damage and building armor. Also garrisoned building fire arrows  
 ![20200725012339_1](https://cdn.ageofempires.com/aoe-forums/original/3X/2/5/259d2e9cb49bc0812a0513256acbd34dbffdb229.jpeg)

9. Nubians  
UT : i. Nubian archery : all archers LOS increased  
ii . Nubian mercenary : archers generate gold on hit  
UU : Archers of the eye : archers with 100% accuracy without thump ring  
 ![20200725015811_1](https://cdn.ageofempires.com/aoe-forums/original/3X/6/a/6a6e8eeb1831a5f7a2d7ba6a0622ff5537c55a16.jpeg)

18.Vandal :  
UT : i. German Levy. Suebi warriors are created much faster  
ii. Plunder. Infantry units gains attack bonus against buildings and generate gold while attacking building  
UU : Suebi warrior : Cheaper version of Gothic Huscarls with more bonus damage against archers and less pierce armor  
 ![20200725003348_1](https://cdn.ageofempires.com/aoe-forums/original/3X/f/c/fc954a22a8171d5fc58d72a41af2a40fd9b3e639.jpeg)

19.Missisipians :  
UT : i.Falcon war dance : all melee unit move faster  
ii.Mississipian handcrafting : villager repair much faster  
UU : Spiro warrior : light infantry which has poison damage. Enemy unit lose hp overtime after being attacked by Spirowarrior. Healing or garrisoning may stop this effect  
 ![20200726130342_1](https://cdn.ageofempires.com/aoe-forums/original/3X/5/9/5962ba7d2f782d484cc11fd90e9080db0d6c9bdb.jpeg)

1. Somalis :  
UT : i. Horn of Africa : Dock LOS increased and if any ship is detected by dock the location of  
the ship is always visible  
ii. Ottoman support : all gunpowder units get faster reload  
UU : Adali Handcannon. Somali hand cannoneers that are faster, cheaper and weaker than  
generic hand cannoneer  
 ![20200726002531_1](https://cdn.ageofempires.com/aoe-forums/original/3X/6/8/68ec1765f0619334d1692ebdf116e2fca50c3d37.jpeg)

2. Uyghurs :  
UT. i. Sogdian merchants : Trade carts are created faster  
ii.Steppe husbandry : all cavalary unit get bonus hp  
UU. Uyghur steppe lancer : better version of steppe lancer  
 ![20200725143723_1](https://cdn.ageofempires.com/aoe-forums/original/3X/e/1/e16d42807cbf0661f367a80ca7fe314a1e2e05a9.jpeg)

3. Jurchen :  
UT . i. Manchu archery : horse archers move faster  
ii.Tungusic system : farm yields 50 more foods  
UU : Tiefutu : fast cavalry with better pierce armor  
 ![Tiefutu](https://cdn.ageofempires.com/aoe-forums/original/3X/2/e/2e9ce89545aaf464d20eee0ff8b573dc40b7e345.png)

4. caribs :  
i.Navigating caribnean: ships move faster  
ii.cannibalism : if a villager dies , all the other villager near it will work 100% faster for 10 secs 😖  
UU : carib blowgunner : has ranged poison attack that deal damage overtime. can be canceled by healing or garrison  
 ![image](https://cdn.ageofempires.com/aoe-forums/original/3X/4/6/4632c0452d9cf5f8e464ee5d3b8cd37495a41e11.jpeg)

5. Pueblos :  
UT: i. Flying shields : skirmisher and Mantlet created faster  
ii.Siege of Acoma : ballistic for Mantlet  
UU : Mantlet : shielded ranged siege unit with pierce armor  
 ![unnamed](https://cdn.ageofempires.com/aoe-forums/original/3X/3/9/397b43dc71a23627510512a7021bfad676a2e785.png) (American world mod)

6. Sinhalese :  
UT.i. Angampora : all units get extra damage against gunpowder  
ii. Spice trade : trade cog move faster  
UU : : Nilame : Champion unit which takes lesser damage from firearms

![20200727192522_1](https://cdn.ageofempires.com/aoe-forums/original/3X/9/b/9bb19d65a7c975d3356dd4da4ab002ff38d1b1d8.jpeg)  
26. Punjabs :  
UT. i. Akali dal . Nihang gains extra melee armor  
ii.Sikhism. Punjab units are nearly impossible to convert  
UU. Nihang . Punjab unique anti skirmisher skirmisher unit with bonus damage against ship and skirmisher  
 ![image](https://cdn.ageofempires.com/aoe-forums/original/3X/b/f/bf72390c49d9de9bb3c60405ec589280ca04f264.jpeg)  
27. Tlaxcalans  
UT : i. Chimali shield : all melee infantry gain extra pierce armor  
ii.Flower war : Tlaxcalan can create 10 Xolotl warrior from the castle  
UU : i. Tlaxcalan archer : archers that do more damage to melee infantry with more melee  
armor  
ii.Xolotl warrior : one time recruitable knight cavalary  
 ![20200726131247_1](https://cdn.ageofempires.com/aoe-forums/original/3X/7/8/789050b364ba6e0b54bfe8d23ab6bfb5e1190bb8.jpeg)  
28. Zapotecs :  
UT. i. warchief : Thunder warrior gain bonus armor  
ii. Cloud people : villagers cost wood  
UU : Zapotec thunder warrior : Faster and weaker jaguar warrior with damage bonus against melee infantry  
 ![20200725144106_1](https://cdn.ageofempires.com/aoe-forums/original/3X/3/b/3b697c6a18fc0dc84e83ffb86ff4922c1c4b5404.jpeg)

1. Chimu  
UT: i.Braided Leather : archers have better range  
ii.Offering to the dead : Chimor warriors now gain damage for any allied units die near them. stack upto 5  
UU : Chimor warrior : heavy unit which gain damage if an allied chimor die near them  
 ![Chimor_Warrior](https://cdn.ageofempires.com/aoe-forums/original/3X/0/2/02803ad6d89d9fffb590f0d49654a5d0835dc21d.png)

2. Khazars :  
UT. i. jewish nomads : monks gain increased movement speed  
ii. Composite Bow: Cavalry Archers +4 attack  
UU : Khazar cavalary archer : strong cav archer that has all the advantages of parthian tactics and more  
 ![20200725143431_1](https://cdn.ageofempires.com/aoe-forums/original/3X/2/5/258e5648af6f43544d07d8b618bbf2f7c81efe92.jpeg)

3. Muisca :  
UT i. Tejo : ballistics for skirmisher  
ii.Muiscan resolve : Guecha now has bonus damage against skirmisher  
UU : Guecha : anti archer archer  
 ![Guecha](https://cdn.ageofempires.com/aoe-forums/original/3X/3/9/398bbea8cba4aefa3375cb276ad5cfc80f805fa6.png)

4. Maratha :  
UT : i. Great confederacy : Maratha lancers cost less and deals more damage  
ii.Southern invaders : When an enemy villager is killed by maratha lancer a villager will be created in the towncenter  
UU. Maratha lancer : Lancers with more damage against siege  
 ![20200725134630_1](https://cdn.ageofempires.com/aoe-forums/original/3X/5/f/5f8bfd961dcf70acfc7f8a04564d0a87ee5955da.jpeg)

5. Vlachs  
UT : i.Impalers : Calarasi damage boost now stacks upto 5 enemy killed  
ii.Warrior peasants : villagers armor and attack increased  
UU : Calarasi. light cavalry who gets damage boost for every enemy killed (stack upto 4)  
 ![20200726102013_1](https://cdn.ageofempires.com/aoe-forums/original/3X/0/b/0b29103e832cf630e22279b68e62710095b7e0dd.jpeg)

34.Malagasy  
UT : i. Malayan migrators : Outrigger canoe (new common fishing ship for Malay,Malagasy and Visaya)  
ii.Cultural diversity : All allied players villager work faster  
UU : Assegai warrior : Spearmen with attack bonus vs unique cavalary unit. bonus damage is more than samurai  
 ![20200726204558_1](https://cdn.ageofempires.com/aoe-forums/original/3X/3/0/303998f42ce78d1cbae6bac3ad0a2c075572e39e.jpeg)

1. Benin :  
UT : i. Warrior king : Oba guards get extra melee armor  
ii.Benin bronzes : Archer units get melee armor  
UU : Oba guard : Benin unique heavy infantry . cannot be damaged for 5 sec after exiting castle  
 ![20200726200422_1](https://cdn.ageofempires.com/aoe-forums/original/3X/8/c/8c66887e1e45128e0d59ea76ec48af9c2ccfccfa.jpeg)

2. Kannadigas :  
UT : i.Elephant husbandry : elephants can regenerate  
ii. Naymankara : Nayaks generate gold overtime  
UU : Amara Footmen : Very fast and weak light infantry who gains damage when near to  
Nayak  
Nayak: slow and strong heavy infantry who get bonus speed when near to Amara  
footman . Only 5 can be present in the army  
 ![20200727191651_1](https://cdn.ageofempires.com/aoe-forums/original/3X/9/f/9f795720d9c825d4afce8f882d22e3febdb4feaf.jpeg) ![20200727192027_1](https://cdn.ageofempires.com/aoe-forums/original/3X/c/7/c7079c0f6c121879379f57ff00135c9103ad77b1.jpeg)

3. Oriya :  
UT : i. Paika dance : Paika attack speed increased  
ii. Chasa : villager move on farms faster  
UU : Paika : unique light infantry that gain bonus damage when near to another paika. Stakable  
 ![20200725140041_1](https://cdn.ageofempires.com/aoe-forums/original/3X/8/9/89957456b4dbb09bfda4cc18d120406bb6e27914.jpeg)

4. Kanembu  
UT : i.Lifdi : all light cavalary unit are immune to anti-cavalary damage  
ii.Zaghawa trade route : Trade carts have more hp and now carry more gold  
UU : Hausa rider : light cavalary that gain bonus damage when trade cart is near  
 ![20200726194938_1](https://cdn.ageofempires.com/aoe-forums/original/3X/2/f/2f40a040d2d6f2f26637ab6ff9bbc5effb2e9a59.jpeg)  
39.Tarascans  
UT : i.Chimali shield : Quetzalcoatls chosen and eagle warrior have more pierce armor  
ii.Quetzalcoatls spirit : if a unit is being converted by enemy monks it will get speed and  
damage boost  
UU : Quetzalcoatls chose : faster ,cheaper and weaker version of jaguar warrior  
 ![20200726131749_1](https://cdn.ageofempires.com/aoe-forums/original/3X/5/c/5c2dc2c63d4576a4e65c379f2847bf2d00317c65.jpeg)  
40.Visayan :  
UT : i.Lantaka : canoes fire volley of bullets in lethal spread (like portuguese orgun gun)  
ii.Tenegre : Timawa get damage boost  
UU : Timawa : Visayan raider unit can kill villagers with one hit  
 ![20200726202323_1](https://cdn.ageofempires.com/aoe-forums/original/3X/d/0/d0a7008c9b7d5cffa591af68225b01f4fd5909a8.jpeg)

Extra (Not in the pole ) :  
\*Austrians :  
UT : i. Zweihander : militia line get bonus damage against spear line  
ii.Star Fortress : Castles gain bombard cannons and extra armor  
UU : Doppensoldner : Melee unque champion with good range . When engaging in melee gain 100% attack speed for 1 sec  
 ![20200725150039_1](https://cdn.ageofempires.com/aoe-forums/original/3X/8/e/8e7dc5821ad113b670c32981e517dd7e4a59d3f3.jpeg)

\*\*Mughals  
UT : just like indians in vanilla game  
UU : hand canoneer elephant  
 ![20200725113721_1](https://cdn.ageofempires.com/aoe-forums/original/3X/5/8/581241ae8a7edada68433a9ebbfed8a6e210c785.jpeg)

\*\*\* Georgian :  
UT : i.Tsikhe : walls gain extra armor  
ii. Monaspa : knightline gain bonus armor  
UU : Khevsurs : melee unit that gain melee damage after getting healed by monk  
 ![20200725014541_1](https://cdn.ageofempires.com/aoe-forums/original/3X/9/0/9038dadc371ae241c5a3d6bab19fc09208557b7b.jpeg)

for most of the civs i dont have much info about them… i will update them if i can gain more info.

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<div class="post-metadata">

**Author:** ![Juggernaut8704](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/juggernaut8704/32/203886_2.png) [@Juggernaut8704](https://forums.ageofempires.com/u/Juggernaut8704)\
**Post date:** [July 25, 2020, 1:49pm UTC](https://forums.ageofempires.com/t/new-civ-ideas/91001/2 "2020-07-25T13:49:11Z")

</div>

Good work compiling this. You have certainly put a good amount of effort into it. 🙂

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<div class="post-metadata">

**Author:** ![Juggernaut8704](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/juggernaut8704/32/203886_2.png) [@Juggernaut8704](https://forums.ageofempires.com/u/Juggernaut8704)\
**Post date:** [July 25, 2020, 1:56pm UTC](https://forums.ageofempires.com/t/new-civ-ideas/91001/3 "2020-07-25T13:56:03Z")

</div>

> [@StereoQuasar163](#):
>
> ii.Kalaripayattu : urumi attack speed increased  
> UU : urumi . very agile melee unit fast and has ranged melee damage

Kalaripayattu is a Malayalam Martial arts and Urumi is one of the weapons used in it. They are not related to Kannadigas. BTW you can use the picture of Urumi from Aoe3. Tamils might fit better to use Urumi(flexible sword) since the Malayalees were vassals to them and provided units as mercenaries.

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<div class="post-metadata">

**Author:** ![StereoQuasar163](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/stereoquasar163/32/75664_2.png) [@StereoQuasar163](https://forums.ageofempires.com/u/StereoQuasar163)\
**Post date:** [July 25, 2020, 2:47pm UTC](https://forums.ageofempires.com/t/new-civ-ideas/91001/4 "2020-07-25T14:47:54Z")

</div>

thanks for the info… i will change it soon when i find new tech and unit for this civ

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<div class="post-metadata">

**Author:** ![StereoQuasar163](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/stereoquasar163/32/75664_2.png) [@StereoQuasar163](https://forums.ageofempires.com/u/StereoQuasar163)\
**Post date:** [July 25, 2020, 6:51pm UTC](https://forums.ageofempires.com/t/new-civ-ideas/91001/5 "2020-07-25T18:51:32Z")

</div>

I have changed the civ as you told, have a look… and the new somali tech and units

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<div class="post-metadata">

**Author:** ![Chekardhar](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/chekardhar/32/35544_2.png) [@Chekardhar](https://forums.ageofempires.com/u/Chekardhar)\
**Post date:** [July 26, 2020, 6:04am UTC](https://forums.ageofempires.com/t/new-civ-ideas/91001/6 "2020-07-26T06:04:45Z")

</div>

> [@Juggernaut8704](#):
>
> Kalaripayattu

if you want a tamil martial art, go for adimurai  
it even sounds like a UT

> **[Adimurai](https://en.wikipedia.org/wiki/Adimurai)**
>
> Adimurai ( அடிமுறை) is an Indian martial art originating in modern-day Kanyakumari, Tamil Nadu, the southernmost region in India. It was traditionally practiced in the Kanyakumari district of modern-day Tamil Nadu as well as nearby areas in southeastern Kerala. Its preliminary empty-hand techniques are called Adithada and application of vital points are called Varma Adi, although these terms are sometimes interchangeably used to refer to the martial art itself. Adimurai is a portmanteau in the...

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<div class="post-metadata">

**Author:** ![BunkerFrog95151](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/bunkerfrog95151/32/29610_2.png) [@BunkerFrog95151](https://forums.ageofempires.com/u/BunkerFrog95151)\
**Post date:** [July 26, 2020, 6:25am UTC](https://forums.ageofempires.com/t/new-civ-ideas/91001/7 "2020-07-26T06:25:33Z")

</div>

Great work ! I hope that they will add some of this new civs 🙂

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<div class="post-metadata">

**Author:** ![Juggernaut8704](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/juggernaut8704/32/203886_2.png) [@Juggernaut8704](https://forums.ageofempires.com/u/Juggernaut8704)\
**Post date:** [July 26, 2020, 7:17am UTC](https://forums.ageofempires.com/t/new-civ-ideas/91001/8 "2020-07-26T07:17:38Z")

</div>

For the Punjabis, chakram(sharpened throwing ring) is the most iconic well known weaponry, you can find the picture for it in AoE3.  
Maybe move the gauntlet sword ([**katar**](https://mandarinmansion.com/item/hooded-vijayanagara-katar)) to some other Civs, (maybe for the Kannadigas, for the Vijayanagar Empire to make their UU standout more)  
Also what about some Elephant Siege UU for Bengalis/Oriyas, considering they had the largest number of elephants. Something like Imperial Battle Elephants upgrade for Oriyas or Bombard Elephants for Bengals?

---

<div class="post-metadata">

**Author:** ![JonOli12](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/jonoli12/32/50441_2.png) [@JonOli12](https://forums.ageofempires.com/u/JonOli12)\
**Post date:** [July 26, 2020, 7:34am UTC](https://forums.ageofempires.com/t/new-civ-ideas/91001/9 "2020-07-26T07:34:03Z")

</div>

Maybe Chakram as a Skirmisher UU with extra damage vs Archers and good Pierce Armour, but is actually Infantry and has Melee Damage, so it is good against Towers and Ships too.

Though I would not add Bengals, Odiyas were more of a Medieval empire.

---

<div class="post-metadata">

**Author:** ![Szaladon](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/szaladon/32/114743_2.png) [@Szaladon](https://forums.ageofempires.com/u/Szaladon)\
**Post date:** [July 26, 2020, 7:36am UTC](https://forums.ageofempires.com/t/new-civ-ideas/91001/10 "2020-07-26T07:36:02Z")

</div>

**Mapuche** : [Màlon](https://en.wikipedia.org/wiki/Mal%C3%B3n)

My Mapuche civ concept:

**Mapuche**

**Architecture set** : [Andean](https://steamcommunity.com/sharedfiles/filedetails/?id=1667642018)

- Starting with an Eagle Scout
- Town Center spawn 1/2/2 Villagers in Feudal/Castle/Imperial Age. Town Centers built in Castle/Imperial Age spawn 2 Villagers
- Military buildings cost -35% wood
- Outposts cost no stone

**Team bonus** : Blacksmith, Universities, Markets, Monasteries support 5 population

**Disabled tech in the Tech Tree** :  
Archery Range: Cav Archer, Parthian Tactics, Arbalester, Thumb Ring, Elite Skirmisher  
Barracks: Squires  
Economic: Two Man Saw, Stone Shaft Mining  
Stable: Knight\*, Hussar, Camel, Battle Elephant, Steppe Lancer  
Siege Workshop: Siege Ram, Siege Onager  
Blacksmith: Bracer, Ring Archer Armour  
Dock: Galleon, Elite Cannon Galleon, Heavy Demo Ship, Dry Docks, Gillnets  
Monastery: Heresy, Theocracy, Sanctity  
University: Bombard Tower, Heated Shot, Treadmill Crane, Arrowslits, Siege Engineer  
Castle: Hoardings

**Unique unit** Malon Raider: High HP Light Cav unit with low attack, costs wood only with attack bonus versus villagers (90 w)

Stats: 85[100] HP, 4[5] Attack Melee, Attack bonus +10 [+15] vs villager, 0/1 armour, Speed 1.6

**Unique Castle age technology** : Spanish Horses: Enables access to Chevalier without needing to research any technology beforehand

**Unique Imperial age technology** : Arauco War: Eagle warriors and Cavalry +20 HP. Malon Raiders +5 attack

**Design idea** :A Meso cav civ with access to Hand canonner, Cav, Cannon, Galleons and Bombard cannons.

**History** : The Mapuche are one of the few First Nations which resisted both the Spanish and Incans successfully.

[https://en.wikipedia.org/wiki/Mapuche](https://en.wikipedia.org/wiki/Mapuche)

**Spoken language** : Mapudungun  
**Wonder** : Chemamulls  
**Campaign** : [Lautaro](https://en.wikipedia.org/wiki/Lautaro)

**Mississippi** : Falcons are an important part of their religion. There are also some articles about warfare I found and a picture for inspiration. I also made a civ concept.

**Mississippians**

**Architecture set** : [Woodland American](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/18340421-918a-4a21-b672-e18e970c5bbf/d5lj453-bfe28e74-86b3-4f83-b0bf-386d2030ffd5.png/v1/fill/w_1280,h_2368,q_75,strp/mississippian_architecture_set___age_of_empires_2_by_kondrikthus-d5lj453.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwic3ViIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl0sIm9iaiI6W1t7InBhdGgiOiIvZi8xODM0MDQyMS05MThhLTRhMjEtYjY3Mi1lMThlOTcwYzViYmYvZDVsajQ1My1iZmUyOGU3NC04NmIzLTRmODMtYjBiZi0zODZkMjAzMGZmZDUucG5nIiwid2lkdGgiOiI8PTEyODAiLCJoZWlnaHQiOiI8PTIzNjgifV1dfQ.y76bxkTWsgD4Eu3Zfv3-9XdhAgFVZoasK1yvPvqxaQ4)

- Starting with an Eagle Scout
- Farms are smaller and cheaper, but have less hitpoints and slightly less food
- 30% of the stone cost of castles and towers is converted to wood
- Eagle warrior line automatically researched

**Team Bonus** : Eagle Warrior line has +2 range of sight

**Disabled techs in the Tech Tree** :  
Archery Range: Cav Archer, Parthian Tactics, Thumb Ring, Hand Cannoneer  
Barracks: None  
Economic: Stone Shaft Mining, Guilds, Two Man Saw  
Stable: N/A  
Siege Workshop: Siege Onager, Bombard Cannon, Scorpion  
Blacksmith:Scale Barding Armour, Ring Archer Armour, Bracer  
Dock: Cannon Galleon, Heavy Demo Ship  
Monastery: -  
University: Bombard Tower, Guard Tower, Heated Shot, Arrowslits, Architecture, Siege Engineer  
Castle: Hoardings, Sappers

**Unique unit** : Falcon Warrior: Heavy Eagle Warrior. Imagine a Boyar but as Eagle warrior. Strong vs cav and inf, weak vs archers. 65g 50f  
**Unique Castle Age technology** : Mounds: Castles can train infantry units and garrison siege weapons (regenerate health there too). Tower stone cost completely replaced by wood.  
**Unique Imperial Age Technology** Warrior Priests: Eagle warriors are cheaper

**Design idea** : A Mesoamerican economic civ which focuses on cheap easily massable defenses. Imagine Goths or Cumans but on towers instead

**History** : Mississippians were a Mound building Native American culture. [Cahokia](https://news.wisc.edu/content/uploads/2015/05/Cahokia_painting-1024x684.jpg) is the most impressive heritage they left. Probably would speak Caddo.

[https://en.wikipedia.org/wiki/Mississippian\_culture](https://steamcommunity.com/linkfilter/?url=https://en.wikipedia.org/wiki/Mississippian_culture)  
**Spoken language** : Caddo  
**Wonder** : Monks Mound

Further civ concepts are not mine:

**Caribs** : [https://www.reddit.com/r/aoe2/comments/8vsdj6/new\_civ\_concept\_caribs/](https://www.reddit.com/r/aoe2/comments/8vsdj6/new_civ_concept_caribs/)

**Tlaxcalans** : [https://www.reddit.com/r/aoe2/comments/5u38hc/usacs\_civ\_crafting\_corner\_tlaxcla/](https://www.reddit.com/r/aoe2/comments/5u38hc/usacs_civ_crafting_corner_tlaxcla/)

Some general discussions about African civs:

> **[r/aoe2 - Top candidates for additional African civilizations](https://www.reddit.com/r/aoe2/comments/fwysa6/top_candidates_for_additional_african/)**
>
> 18 votes and 60 comments so far on Reddit

> **[r/aoe2 - African Civilizations' Drawings for Wonders and UU (Updated with...](https://www.reddit.com/r/aoe2/comments/7k10zl/african_civilizations_drawings_for_wonders_and_uu/)**
>
> 31 votes and 13 comments so far on Reddit

> **[r/aoe2 - Other Possible African Civilizations (Drawings for Wonders and UU)](https://www.reddit.com/r/aoe2/comments/7eihjl/other_possible_african_civilizations_drawings_for/)**
>
> 79 votes and 56 comments so far on Reddit

Some general discussions about American civs:

[https://www.reddit.com/r/aoe2/search/?q=american%20civ&restrict\_sr=1](https://www.reddit.com/r/aoe2/search/?q=american%20civ&restrict_sr=1)

Justification for North American civs:

> **[r/aoe2 - Do North American civs makes sense for this game?](https://www.reddit.com/r/aoe2/comments/6gb8o6/do_north_american_civs_makes_sense_for_this_game/)**
>
> 89 votes and 145 comments so far on Reddit

My Iroquois concept

**Iroquois**

**Architecture set** : [Woodland American](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/18340421-918a-4a21-b672-e18e970c5bbf/d5lj453-bfe28e74-86b3-4f83-b0bf-386d2030ffd5.png/v1/fill/w_1280,h_2368,q_75,strp/mississippian_architecture_set___age_of_empires_2_by_kondrikthus-d5lj453.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwic3ViIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl0sIm9iaiI6W1t7InBhdGgiOiIvZi8xODM0MDQyMS05MThhLTRhMjEtYjY3Mi1lMThlOTcwYzViYmYvZDVsajQ1My1iZmUyOGU3NC04NmIzLTRmODMtYjBiZi0zODZkMjAzMGZmZDUucG5nIiwid2lkdGgiOiI8PTEyODAiLCJoZWlnaHQiOiI8PTIzNjgifV1dfQ.y76bxkTWsgD4Eu3Zfv3-9XdhAgFVZoasK1yvPvqxaQ4)

- Starting with an Eagle Scout
- Lumbercamps, Mining camps, Mills are mobile. Very slow and have slightly less hitpoints.
- Siege weapon technologies are 50% cheaper
- Houses cost 20% less wood and have 25% more HP

**Team bonus** : Team members can build councils

**Disabled techs in the Tech Tree** :  
Archery Range: Cav Archer, Parthian Tactics, Arbalester  
Barracks: Arson  
Economic: Two Man Saw, Gold Shaft Mining  
Stable: N/A  
Siege Workshop: Bombard Cannon  
Blacksmith: Blast Furnace, Scale Barding Armour  
Dock: Fire Ship, Elite Cannon Galleon, Heavy Demo Ship, Shipwright  
Monastery: Redemption, Block Printing, Theocracy, Illumination  
University: Bombard Tower, Keep, Fortified Walls, Heated Shot, Treadmill Crane  
Castle: Hoardings

**Council** : Military building in which the unique unit can be built,(200 w, 100) , no attack

**Unique unit** Mantlet: Cheap massable siege archer

**Unique Castle age technology:** Confederation: Unique units of all team members cost 5% less and are built faster in councils

**Unique Imperial age technology:** Forest Prowlers: Eagle warriors are 15% faster and regenerate their life points

**Design idea** : A Mesoamerican siege civ with a team focus flair. Would probably also have access to a very generic hand cannoneer, an unicum for a Meso civ. Would heavily focus on raiding. The wood bonus warranties a strong economy

**History** : The Haudenosaunee are a powerful North East Native American confederacy which origins some suppose can be traced back to 1450. Some say their origins can be traced back even further in the past though this is questionable. The civ would represent all Iroquoian speaking people.

[https://en.wikipedia.org/wiki/Iroquois](https://steamcommunity.com/linkfilter/?url=https://en.wikipedia.org/wiki/Iroquois)

**Spoken language** : Iroquois  
**Wonder** : Hiawatha’s Longhouse

Some general ideas about other American civs:

[[Album] AOE2 - Possible North American Civilizations (plus requested civs) ![](https://cdn.ageofempires.com/aoe-forums/original/3X/9/6/969f0085b652d09184155f0cda8bbb9b829d8fcb.jpeg "AOE2 - Possible North American Civilizations (plus requested civs)") ](https://imgur.com/gallery/N4fv0sd)

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<div class="post-metadata">

**Author:** ![Scintilus](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/scintilus/32/211659_2.png) [@Scintilus](https://forums.ageofempires.com/u/Scintilus)\
**Post date:** [July 26, 2020, 7:36am UTC](https://forums.ageofempires.com/t/new-civ-ideas/91001/11 "2020-07-26T07:36:31Z")

</div>

Great ideas with nice visual representations. However I think we don’t need another civ for Poles, we already have the Magyars?

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<div class="post-metadata">

**Author:** ![Juggernaut8704](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/juggernaut8704/32/203886_2.png) [@Juggernaut8704](https://forums.ageofempires.com/u/Juggernaut8704)\
**Post date:** [July 26, 2020, 7:43am UTC](https://forums.ageofempires.com/t/new-civ-ideas/91001/12 "2020-07-26T07:43:31Z")

</div>

By the way we should also consider adding some second UU (regional unit) to some of the civs. Such as a flail elephant common to a number of indian civs that can act as siege ram or something like that. Or a poisoned bowman common to a number of African civs that can slowly drain HP with time. Or an atlatl thrower common to Meso-american civs and as such.

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<div class="post-metadata">

**Author:** ![JonOli12](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/jonoli12/32/50441_2.png) [@JonOli12](https://forums.ageofempires.com/u/JonOli12)\
**Post date:** [July 26, 2020, 7:48am UTC](https://forums.ageofempires.com/t/new-civ-ideas/91001/13 "2020-07-26T07:48:33Z")

</div>

Battle Elephants are already a Regional Unit.

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<div class="post-metadata">

**Author:** ![Juggernaut8704](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/juggernaut8704/32/203886_2.png) [@Juggernaut8704](https://forums.ageofempires.com/u/Juggernaut8704)\
**Post date:** [July 26, 2020, 7:52am UTC](https://forums.ageofempires.com/t/new-civ-ideas/91001/14 "2020-07-26T07:52:38Z")

</div>

Poles(Slavics) are different from the Magyars(Uralics). Poles are one of the most requested civs by a lot of different people. Iconic Winged Hussars were actually renowned Polish Warriors. Magyar Huszar didn’t really use wings in reality. Don’t know why they added it in DE. Probably to make them represent Poles to some extent or for gameplay reason (they too cost 80 food after Mag UT researched)

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<div class="post-metadata">

**Author:** ![Juggernaut8704](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/juggernaut8704/32/203886_2.png) [@Juggernaut8704](https://forums.ageofempires.com/u/Juggernaut8704)\
**Post date:** [July 26, 2020, 7:54am UTC](https://forums.ageofempires.com/t/new-civ-ideas/91001/15 "2020-07-26T07:54:43Z")

</div>

I wrote Flail Elephant meant for Siege. Just meant to get a second UU to some of the civs.

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<div class="post-metadata">

**Author:** ![Szaladon](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/szaladon/32/114743_2.png) [@Szaladon](https://forums.ageofempires.com/u/Szaladon)\
**Post date:** [July 26, 2020, 8:07am UTC](https://forums.ageofempires.com/t/new-civ-ideas/91001/16 "2020-07-26T08:07:08Z")

</div>

How would you make Poles different enough but still somewhat historical accurate to all the other Light Cav civs we have already anyway?

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<div class="post-metadata">

**Author:** ![Juggernaut8704](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/juggernaut8704/32/203886_2.png) [@Juggernaut8704](https://forums.ageofempires.com/u/Juggernaut8704)\
**Post date:** [July 26, 2020, 8:10am UTC](https://forums.ageofempires.com/t/new-civ-ideas/91001/17 "2020-07-26T08:10:15Z")

</div>

Yeah that’s the big problem indeed which is always raised on Poles request threads.

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<div class="post-metadata">

**Author:** ![JonOli12](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/jonoli12/32/50441_2.png) [@JonOli12](https://forums.ageofempires.com/u/JonOli12)\
**Post date:** [July 26, 2020, 8:13am UTC](https://forums.ageofempires.com/t/new-civ-ideas/91001/18 "2020-07-26T08:13:50Z")

</div>

There is no way. Magyar Huzsars and Leitis already cover the Hussar UU and Light Lancer UU spots.

You could make them an Infantry + Cavalry civ, but Bulgarians and Slavs (Paladin level UU) already cover that spot too.

There is no way you could introduce Poles and make them different.

Just like there is no way to introduce Dutch and keep them Medieval.  
If you go for Tulips, Capitalism Ruyters and Fluyts, that is Colonial Age, which is beyond the game’s timespan.

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<div class="post-metadata">

**Author:** ![Juggernaut8704](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/juggernaut8704/32/203886_2.png) [@Juggernaut8704](https://forums.ageofempires.com/u/Juggernaut8704)\
**Post date:** [July 26, 2020, 8:17am UTC](https://forums.ageofempires.com/t/new-civ-ideas/91001/19 "2020-07-26T08:17:23Z")

</div>

Since all civs already get a Winged Hussars as a generic unit in light cavalry line.( I really wish they reskined it to something better that can fit all civs)  
Also there isn’t really anything that is not covered by Slavs(Poles are West Slavs), Magyars(They have winged huszars now) and Lithuanians(heavy cavalry and historical ally). Poles if added would have to be a hybrid of the three civs. It is kind of redundant. But it is one of the most requested civs.

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<div class="post-metadata">

**Author:** ![StereoQuasar163](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/stereoquasar163/32/75664_2.png) [@StereoQuasar163](https://forums.ageofempires.com/u/StereoQuasar163)\
**Post date:** [July 26, 2020, 8:37am UTC](https://forums.ageofempires.com/t/new-civ-ideas/91001/20 "2020-07-26T08:37:05Z")

</div>

> [@Juggernaut8704](#):
>
> For the Punjabis, chakram(sharpened throwing ring) is the most iconic well known weaponry, you can find the picture for it in AoE3.

yes chakram can be an option for punjab unique unit but i still want to name the unit Nihang… if you look into their history you will see they were really fierce warriors… they also had an order to protect thei belief like tutonic order. Nihang can be a unit with chakram

> [@Juggernaut8704](#):
>
> Also what about some Elephant Siege UU for Bengalis/Oriyas,

i was thinking about making elephant cannons common siege unit for bengals, marathas and mughals and chariots for kannadigas, oriyas, sinhalese, punjabs

[Next page](https://forums.ageofempires.com/t/new-civ-ideas/91001.md?page=2)
