They look cool and used as early or simple units like how skerlings were woad raiders before becoming iroqs units.
Well, the English stole the longbow from them so it may be the reason why…
I never talked about Genoese and Milanese. Venetians could be used to represent the Italian merchant republics and differenciate them from the more landlocked factions of northern Italy. As for Normans, I think it would have been a better idea to give their name to Sicily because this kingdom was only the tip of the iceberg.
We should have at least got more rustic Welsh bowman editor unit to distinguish them from the English longbowmen unit. There were hardly any new units added, aside from the hero units.
Speaking of new civs, here’s my new Georgian Concept.
Georgians
Cavalry civilization
- Economic upgrades are 33% cheaper.
- Free Cavalier upgrade.
- Monks are 25% cheaper.
Team Bonus: Economic upgrades are researched 80% faster.
Unique Unit: Monaspa (85 F, 60G): A heavy cavalry unit with high PA and mobility, gets stronger in groups and with large bonus attack vs archers. Strong vs Archers and Cavalry archers, Weak vs Pikemen and Camel Riders.
Stats:
Hit Points: 100 (120), gets +5 HP by every group of 5 Monaspas, up to a maximum of 20HP.
Attack: 9(12) +6(+12) vs Archers, +5 (+8) vs Cavalry Archers.
Rate of Fire: 1,9.
Melee armor: 0(1)
Pierce Armor: 3 (4)
Armor Classes: Cavalry, Unique Unit.
Speed: 1,4.
Line of sight: 5
Training Time: 16 (14).
Upgrade to elite: 900 food, 600 gold.
Unique Technologies
Patronqmoba: Garrisoned villagers produce small amount of food and gold. (400w, 200G).
Aznauri Nobility: Cavalry regenerate HP (700 F 750G).
Wonder: Svetitskhoveli Cathedral
Tech Tree:
Barracks: No Champion, No Eagle Warrior.
Archery Range: No Arbalest, No Hand Cannoneer.
Stable: No Camel Rider, Steppe Lancers or Battle Elephants.
Siege Workshop: No Siege Onager, No Heavy Scorpion, No Bombard Cannon.
Dock: No Elite Cannon Galleon, No Heavy Demolition Ship, No Shipwright.
Defensive Structures: No Bombard Tower.
Monastery: No Block Printing, No Theocracy.
Blacksmith: No Plate Mail Armor.
University: No Siege Engineers, No Arrowslits, No Heated Shot.
*Economy: No Stone Shaft Mining.
Georgians
Archer and Tower civ
A. Civ Boni
Heavy Cav Archer upgrade free
Towers get +1 attack starting from Feudal Age
Every age up +100 stone, +100w.
Steppe Lancers +1 attack in Castle Age, +1 Attack in Imperial Age.
B. Team Bonus
Monks +1 range
C. Tech Tree
Barracks: No Eagle Scouts, no halberdiers, no champions
Archery: No handcannoneers, no parthian tactics
Stable: No camels, No Battle Elephants, No Paladin
Dock: No Elite Bombard Galleons, No Galleons, No shipwright, no dry docks
Monastery: No sanctity, no faith
Castle: All techs
Siege Workshop: No Heavy scorpion, no siege onager
Blacksmith: Full
University: No bombard towers, no arrowslits
Economic Upgrades: No two man saw, no crop rotation
D. Unique Units:
Tadzreuli
Infantry that has a 2% chance of converting a unit upon hit.
Cost: 50f 30g
Elite upgrade 800f 800g
HP: 60/70 for elite
Attack Speed: 1.93/1.93
Movement Speed: 1.2/1.3
Accuracy: 100%/100%
Training time: 15s
Attack: 8/10
Range: 0/0
Armour: 0/0, 1/1
LOS: 4
E. Unique Techs
Monaspa - All units +1 attack 500f 500g
Khevsur Armor - Cav Archers receive -50% less bonus damage 600w 600g
F. Campaign
The founding of the Georgian kingdom (vs Turks, Armenians, Persians, Mongols)
G. Wonder:
Bangrati Cathedral/Gelati Monastery
This was an old suggestion of mine. Notice how their UT Khevsur armor is now a Sicilian civ bonus lol