New civs

They look cool and used as early or simple units like how skerlings were woad raiders before becoming iroqs units.

Well, the English stole the longbow from them so it may be the reason why…

I never talked about Genoese and Milanese. Venetians could be used to represent the Italian merchant republics and differenciate them from the more landlocked factions of northern Italy. As for Normans, I think it would have been a better idea to give their name to Sicily because this kingdom was only the tip of the iceberg.

1 Like

We should have at least got more rustic Welsh bowman editor unit to distinguish them from the English longbowmen unit. There were hardly any new units added, aside from the hero units.

Speaking of new civs, here’s my new Georgian Concept.

Georgians
Cavalry civilization

  • Economic upgrades are 33% cheaper.
  • Free Cavalier upgrade.
  • Monks are 25% cheaper.

Team Bonus: Economic upgrades are researched 80% faster.

image
Unique Unit: Monaspa (85 F, 60G): A heavy cavalry unit with high PA and mobility, gets stronger in groups and with large bonus attack vs archers. Strong vs Archers and Cavalry archers, Weak vs Pikemen and Camel Riders.
Stats:
Hit Points: 100 (120), gets +5 HP by every group of 5 Monaspas, up to a maximum of 20HP.
Attack: 9(12) +6(+12) vs Archers, +5 (+8) vs Cavalry Archers.
Rate of Fire: 1,9.
Melee armor: 0(1)
Pierce Armor: 3 (4)
Armor Classes: Cavalry, Unique Unit.
Speed: 1,4.
Line of sight: 5
Training Time: 16 (14).
Upgrade to elite: 900 food, 600 gold.
Unique Technologies
Patronqmoba: Garrisoned villagers produce small amount of food and gold. (400w, 200G).
Aznauri Nobility: Cavalry regenerate HP (700 F 750G).
Wonder: Svetitskhoveli Cathedral

.

Tech Tree:
Barracks: No Champion, No Eagle Warrior.
Archery Range: No Arbalest, No Hand Cannoneer.
Stable: No Camel Rider, Steppe Lancers or Battle Elephants.
Siege Workshop: No Siege Onager, No Heavy Scorpion, No Bombard Cannon.
Dock: No Elite Cannon Galleon, No Heavy Demolition Ship, No Shipwright.
Defensive Structures: No Bombard Tower.
Monastery: No Block Printing, No Theocracy.
Blacksmith: No Plate Mail Armor.
University: No Siege Engineers, No Arrowslits, No Heated Shot.
*Economy: No Stone Shaft Mining.

5 Likes

Georgians

Archer and Tower civ

A. Civ Boni

  1. Heavy Cav Archer upgrade free

  2. Towers get +1 attack starting from Feudal Age

  3. Every age up +100 stone, +100w.

  4. Steppe Lancers +1 attack in Castle Age, +1 Attack in Imperial Age.

B. Team Bonus

Monks +1 range

C. Tech Tree

  1. Barracks: No Eagle Scouts, no halberdiers, no champions

  2. Archery: No handcannoneers, no parthian tactics

  3. Stable: No camels, No Battle Elephants, No Paladin

  4. Dock: No Elite Bombard Galleons, No Galleons, No shipwright, no dry docks

  5. Monastery: No sanctity, no faith

  6. Castle: All techs

  7. Siege Workshop: No Heavy scorpion, no siege onager

  8. Blacksmith: Full

  9. University: No bombard towers, no arrowslits

  10. Economic Upgrades: No two man saw, no crop rotation

D. Unique Units:

Tadzreuli

Infantry that has a 2% chance of converting a unit upon hit.

Cost: 50f 30g

Elite upgrade 800f 800g

HP: 60/70 for elite

Attack Speed: 1.93/1.93

Movement Speed: 1.2/1.3

Accuracy: 100%/100%

Training time: 15s

Attack: 8/10

Range: 0/0

Armour: 0/0, 1/1

LOS: 4

E. Unique Techs

Monaspa - All units +1 attack 500f 500g

Khevsur Armor - Cav Archers receive -50% less bonus damage 600w 600g

F. Campaign

The founding of the Georgian kingdom (vs Turks, Armenians, Persians, Mongols)

G. Wonder:

Bangrati Cathedral/Gelati Monastery

This was an old suggestion of mine. Notice how their UT Khevsur armor is now a Sicilian civ bonus lol