New DLC! Age of Empires II: Definitive Edition – The Last Chieftains

Wait they are sticking with that?

Thats so lame

This is exactly the attitude we don’t need, and one that allows FE/WE to get away with what they did. This game already means nothing to 99.99..% of world population. But for those who care to even post here, why do you act like it’s not important?

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And? There are bows in the game and they are stone age. Plus we didn’t get a Antiquity Indian civ until a few months ago.

So a direct copy of other civs UTs?

No it doesn’t. The Leitis hits hard and fast. This is more of a grinding push.

Shrug

I’m not sure what the love affair people have with that unit is.

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Side note: Tupis were originally featured in “Portuguese Civ Mod” for Conquerors. These are their boni and UU:

To explain two terms: Support Unit is basically a shared UU (like Condottieri) and Wonder Power is something you unlock once you completed your wonder.

Its mod creator likewise worked on AoE 3’s Wars of Libery and works for FE for a good while now.

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Theres also the Muisca from the Realms mod and the Araucanians from The American World

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This was the design from my mod

Araucans
Siege and offensive civilization

Civilisation Bonuses

  • Start the game with an Eagle Scout

  • Eagle warriors have +1 melee armour per age

  • Berries last 4x longer

  • Projectiles move 25% faster

    Team bonus: Spearmen and skirmishers create 25% faster

Unique techs

Castle age: Irregular Warfare - Siege workshops work 40% faster, 200 food + 200 gold

Imperial age: Kollellaullin - Eagle warriors do blast damage, 800 food + 600 gold

Unique Unit

Toqui, cavalry

Costs: 75 food + 10 gold, elite 950 food + 550 gold

Combat stats: 90(115) hp, 8(9) melee, 3/5(7) armour, 1.8 rof

Attack bonuses: +5(8) vs gunpowder

Hidden armour: none

Classification: cavalry, unique unit

Other statistics: 1.55 speed, creates in 11 seconds, 6 LOS

Tech Tree

Archery Range:Cavalry Archer, Parthian Tactics, Elephant Archer, Thumb Ring

Barracks: Champion

Stable: All

Siege Workshop: Armoured Elephant, Siege Ram

Blacksmith; Scale Barding Armour

Dock: Elite Cannon Galleon, Fast-Fire Ship, Shipwright, Dry-Dock, Dromon

University: Bombard Tower, Architecture, Keep, Heated Shot, Arrowslits, Treadmill Crane

Castle: None

Monastery: Faith, Sanctity, Redemption

Eco: Crop Rotation, Guilds

So? It’s just a game. I have bigger things to worry about, like where my next meal is coming from or how I’m going to support myself. I don’t have time or energy to worry about something this trivial. But feel free to worry about it yourselves, since I imagine your lives are more stable than mine.

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While S. America is an interesting choice as everything S. America is pretty on the fringe of the AOE 2 timeframe, I will say they chose some good civs to get a sampling from all around the continent as opposed to just a bunch of central Andean civs, so that’s pretty solid! Looking into the protagonist for the Tupi campaign, I think it’s a solid option to help tie the Tupi into the other empires even though they weren’t an empire themselves, and the Tupi will be good as a fill-in for central and eastern S. American tribes, as well as possibly even Carib tribes in the future, so I think its solid even if it is a pretty unconventional pick.

I also have to say, they listened to negative feedback from 3K! People complained about the picture spoilers from 3K painting a misleading picture, so this time they came right out and set expectations by telling us exactly what civs to expect before our imaginations ran wild and then we got disappointed, so genuinely shout out to the devs for that!

Join the bandwagon! lol. I don’t want much in non-Meso North America, but I think a DLC with Taino (Caribbean peoples), Mississippians, and perhaps Thule (Skraelings) has potential (I know the Thule/Skraelings idea is a stretch, and i’d be just as content if Taino and Mississippians are the only civs we got for non-meso North America). Taino and Tupi could probably share a new architecture in the future, and Mississippians and Thule could as well, though that’s more of a stretch.

Yes! Aside from a more “traditional” DLC the architecture set, even though its just one for the whole continent, is the thing i’m the most hyped for, it opens the door further for them going back and adding mainland E. Asian, Steppe, and Anatolian/Black Sea architecture sets for the old civs.

And I know probably low expectations for dev communication, but also shout out to them quickly clarifying when there was a misunderstanding that could have caused disappointment later on down the line.

I’d say they have to, but then again Persians with ME architecture still exist…

I have a hunch they’ll do something like with the SE Asian set where the Feudal set fits the Malay and the Castle set fits the Khmer; probably a more tribal looking feudal set to fit the Tupi, then a more Andean looking Castle set.

Hey! Good to see you back!

My desire for Serbs isn’t driven by Nationalism, it’s driven by Daut being a legend of the game and wanting his nationality in the game. Also, Serbs are genuinely a good shout to represent South Slavs (Bulgarians are different enough I don’t want them standing in for Adriatic South Slavs) as they had significant kingdoms for an extended period of time.

I saw the post at work as soon as it came out and have been itching to comment on it. But over all while there are some other areas I might have wanted prioritized a bit more, i’m on the whole quite hyped with what it appears we’re getting in the near future!

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I dont mean because of you

I mean that there were a lot of very loud Poles and Serbs going around at some point

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[quote=“WhiteMagick4, post:1, topic:282485”]

These Campaigns feature memorable moments and characters like the berserker Galvarino, or Nicolas Durand the swashbuckling adventurer.

[/quote]

So those are the campaigns, but this phrasing

[quote=“WhiteMagick4, post:1, topic:282485”]

commanding the forces of folk heroes such as Lautaro, Pacanchique, and Arariboia.

[/quote]

leds me to believe the new civs will have heroes like Three Kingdoms

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There have always been heroes, Durand is a diferent civ beinfg present and Galvarino is kinda like a cooler La Hire

Maybe it will be heavy on heroes, but I doubt it

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Eh, Lautaro, Pacanchique, and Arariboia i’m pretty sure are just the main protagonists for the campaigns, and the other two are likely other people you encounter in the campaign. I’m not terribly worried about the whole “heroes in ranked” thing that 3K tried to do.

EDIT: Doing a bit more research, Durand will be an enemy in the Arariboia (Tupi) campaign. It will be the French and Portuguese fighting over the area of modern Rio de Janeiro, each side made alliances with various Tupi tribes in the area. Arariboia being one of the leaders of the Portuguese-allied Tupi. Durand is the leader of the French.

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Not confirmed either way. I hope they get the new architecture set (though we also need to see what it looks like).

I hope they do something like “Battles of America” or “Battles for America” just likes Battles of Conquerors/Forgotten.

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Yes please, three totally different styles, for sure. But that Mapuche castle? Doesn’t look Mapuche at all! looks like something straight out of Machu Picchu.

I get that during the Spanish war, the Mapuche used forts left by the Incas after their failed try to conquer their land. But that was right on the edge of Incan influence, and those forts were pretty “un-Incan” from the get-go.

The Incas mostly built with tapial (adobe) in Mapuche territory, probably because of the Chimu or other groups they took over. Along with rectangular buildings, this style got adopted to some degree onto the northern Mapuche. But the regular architecture of the independent Mapuche was made of wood and way more round, like the ruka.

The Muisca were also in the Andes! And the Mapuche had round wooden buildings (ruka), kind of like the Muisca (bohio), the Tupi, and other groups.

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Seem this will be a very good DLC. Traditional DLC in a region lacking assets. I hope than the Incas will share the new architectural set because it will be more accurate that the actual mayan themed one.

I hope they rework the incas with new regional unit and removing the eagle warrior for them.

Maybe if they can rework the Pachacuti campaign and add a reworked Eldorado campaign from AoE2 HD but this time with the tupi instead of the incas.

Also this will come with the reworking of the naval system.

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Wouldn’t it have to be the Muiscas?

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My guess is that they won’t have a stable and can only train cavalry from the Castle. Not sure how they will handle blacksmith upgrades. Maybe they will work like the Macedonians and have the Cavalry get Infantry Blacksmith upgrades.

They will likely fill the role of a Knight with some random gimmic on top. Random guess is anti Gunpoweder or anti Cavalry.

They might be the first civ with a Skirmisher that costs Gold. Maybe with some additional bonus against units other then Archers.

Maybe they aren’t an anti Archer unit at all. The frog banner implies poison. Maybe just a poison Skirmisher.

Very likely going to be a poison Archer unit. Could be interesting if the main damage comes form the poison and not the base attack.

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This looks potentially promising. I haven’t really played AoE2 much recently, and this DLC might bring me back. It depends a lot on the civ designs though. I haven’t liked many of the recent ones, mostly due to them having clunky mechanics applied in an arbitrary fashion, and features that make no physical sense.

I would be cautiously optimistic, but given the recent track record of DLCs, I am just cautious.

I don’t understand how you can say this based on the tiny amount of information that’s been revealed. How can you judge how good it will be when we have basically no gameplay information at all?

To be fair, the Castle Age buildings don’t strictly fit the Khmer either, since they’re based entirely on temple architecture. It’s like if the Western European architecture was all gothic churches in the Castle Age.

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