Just sharing my thoughts, you can correct me if I’m wrong. If it’s not too late…
If it’s not too late…
- For KNIGHTS OF CROSS
Please include…
*Knights Templar (originated from French)
*Knights Hospitaller (from Italy)
*Teutonic Knights (across Germany, Austria & Bohemia)
*Caballeros / Order of Santiago (from Spain)
-though how do you think can we classify the unit type, both can be CAVALRY and INFANTRY?
-could sound an OP armored civ / I think it’s gonna looks like OOTD with fewer unit count despite 200pop… but design is dope right?
- For KNIGHTS OF ROSE
Please inlcude military units and strats from HOUSE LANCASTER and HOUSE YORK…
-both factions is heavy on longbowmen and man-at-arms, so what could be unique? that can be separated from base ENGLISH civ, maybe tech upgrade? hero buff? could be unit design (Lancaster RED cavs as Lanisters in GOT? and Yorkist WHITE clad man-at-arms?).
-what’s interesting are, both factions uses mercenary units from other military states…
But I think we can make special units like the ff:
*BILLMEN
do you know the RUS knight’s upgrade called “Knight Poleaxes”? We can make something similar to this on a SPEARMAN generic unit
Polearms has variations too, we could insert designs from French and Scottish pikemen
*BURGUNDIAN CROSSBOWMEN
*GERMAN AND SWISS HANDGUNNER
*how about adding mercenaries like Galloglaigh/Gallowglass from Norse-Gaelic clans of Scotts and Irish? (they weild claymore/irish axe!)
*Scottish infantry or Welsh mercs?
I understand and agree that AOE 4 idea of VARIANTS is not okay to everyone… and it is agreeable that its good to have a 1 solid WHOLE-CIV that reached Imperial state or recognizable power… however not all Medieval units or civs is generic in design (meaning with all kinds of building types and national identifiable architecture or units) like how it is currently design on AOE4/AOE2 base civs (therefore, Variant civs is better on this aspect) and applicable to have an organized AGING-like design… that is why I am recommending to add MERCENARY HOUSES for all civs…
-can you create a civ generic design if asked to create one for the NOMADS from the Steppes or Desserts? civs of FIRST NATIONS with same origin but located from significantly far regions?
-how many SPECIAL/UNIQUE units does this civ/state have? what if they only have 1 special unit… Kind of hard to create generic design…
a bit hard because they lack feudal system, architecture or identifiable difference… cumans, kipchak, huns, aztec, inca, toltec, olmec… same withDUCHY level staes… bohemia, austria, latvia and lithuania… small states or group hard to make same generic design…
Future CIV recommendation:
*Kingdoms of SPAIN
*Maritime Republic of ITALY
*HUNGARY
*SCANDINAVIANS (special units pool can be found from Danes, Norwegian and Swedish)
*FIRST PEOPLE of MESO-AMERICA
Also, lets include far medieval age CIVs…
*Goryeo (918 to 1392 CE from Asia)
*Khmer (802 to 1431 CE from Asia)
*Songhai (1430–1591 CE from Africa)
Just a wish, no mean to harm someone… this can be skipped =D
List of military/mercs units