Hello, I bring an idea that round my head for a loing time.
I think Age of empires 2 needs more “empire” elements to enhance the feel of conquest and add more interesting strategic layers to the matches.
So, the idea is to add some little tribes spreaded in the map.
These tribes, can be conquered and each one gives you a particular bonuses to you.
Each tribe have a central TC, some houses, a military building, some guards and maybe some decorative assets to give innmersion and “life”.
To conquer a tribe you need to kill its guards and any enemy unit in a certain area around the camp’s TC. Lets say 10x10 tiles. None player can build inside this area.
Once a tribe is conquered, it belongs to player but you can’t control its units or building (except for active bonus). Remember, the tribe is your ####### not your civ.
Camps through Ages:
Camps will evolve with its conqueror. This mean that just once the owner player reach an age, then his ####### will start research the new age in its TC’s.
With each new age guards will become stronger.
Each ###### will give you 2 bonuses, one pasive and one active.
Pasive, it depends of the tribe’s civ and is always the same, like a team bonus. It could go from free trickle of a resource, flat stats buffs like +1 attack to cavalry (Malians), +1 attack to archers (Britons), etc.
Active bonus is the posibility of train the tribe UU in the TC at normal cost and Castle TT.
The goal with all this is add points of interest in the map besides the extra resources and relics, and give alternatives of growing up through the match.