Just like we already have transport ships to move units across water, I think it could be interesting, useful, and historically believable to introduce a new land-based transport unit: a Transport Cart or Wagon.
The basic idea would be simple: a non-combat land vehicle that can carry a small group of infantry units, monks or villagers and move them faster across the map. It could work in a similar way to naval transport ships, but balanced for land gameplay.
Possible uses:
- Saving groups of villagers during raids if a transport cart is nearby.
- Moving infantry more quickly toward active combat areas.
- Creating more tactical options for reinforcement, retreat, and map control.
- Adding a more realistic logistical layer to large-scale armies.
Suggested Wagon stats
Name: Transport Cart / Transport Wagon
Available from: Feudal Age or Castle Age
Cost: 75 wood + 25 gold, or alternatively 100 wood
Hit points: 220-280 HP
Armor: 0/0 or 1/1
Movement speed when empty: 1.5
Movement speed when loaded: 1.4
Capacity: 8 units
Attack: None
Animals: 2 horses, mules, or oxen
Allowed units: Villagers, infantry, monks, and other foot units
Not allowed units: Cavalry, siege units, and other wagons
Combat restrictions: Units inside the wagon should not be able to attack while transported
Main role: Mobility, evacuation, reinforcement, and tactical repositioning
Balance idea: The wagon should be useful, but fragile. It should help players move or save units, but it should not become a combat unit or a way to bypass normal army positioning too easily.
To keep it balanced, the unit should probably be fragile, have no attack, and be vulnerable to cavalry, ranged fire, and siege damage. Units inside should not be able to attack while transported.
OUT OF THE BOX IDEA
A possible deeper version of this idea would be to use transport carts for internal resource logistics. For example, in a more advanced redesign of the economy, villagers could deposit resources into local drop-off buildings such as lumber camps, mining camps, and mills, but those resources would only be added to the player’s global stockpile once transported back to the Town Center.
This could be automated by selecting a transport cart and right-clicking a resource drop-off building, creating an internal delivery route between that storage point and the Town Center. It would create internal trade routes and add new battlefield value to raiding, intercepting, or defending supply lines.
I understand that this deeper resource system is probably unlikely to be implemented, since it would require a major redesign of the game’s economy. Still, I wanted to leave the idea here as a possible direction for future gameplay improvements.
What do you think? Would you like to see land transport units in Age of Empires IV?
How would you balance them?
For example:
- How much health should they have?
- How fast should they be?
- Should they be available to all civilizations?
- Should they carry villagers only, infantry only, or both?
- Should they use horses, mules, or oxen?
- Should cavalry be allowed inside, or only foot units?



