New Japanese buildings don’t reward resources when destroyed with Spoils of War

Chiyou’s “Spoils of War” myth tech isn’t updated to include the new Japanese buildings, as can be seen by checking the major_gods.xml file in the code for the gods Fuxi and Shennong (There are no unique Japanese buildings). I also confirmed this by playing the game.

<bountyresourceearning>
  <active>false</active>
  <vfx>VFXCoinBurst</vfx>
  <excludedtarget>AbstractWall</excludedtarget>
  <bountyreward unittype="AbstractTownCenter" resourcetype="Wood" condition="Destroy">175.0</bountyreward>
  <bountyreward unittype="AbstractTownCenter" resourcetype="Gold" condition="Destroy">175.0</bountyreward>
  <bountyreward unittype="House" resourcetype="Wood" condition="Destroy">25.0</bountyreward>
  <bountyreward unittype="Granary" resourcetype="Wood" condition="Destroy">25.0</bountyreward>
  <bountyreward unittype="Temple" resourcetype="Wood" condition="Destroy">75.0</bountyreward>
  <bountyreward unittype="Temple" resourcetype="Gold" condition="Destroy">75.0</bountyreward>
  <bountyreward unittype="Dock" resourcetype="Wood" condition="Destroy">50.0</bountyreward>
  <bountyreward unittype="AbstractArmory" resourcetype="Wood" condition="Destroy">75.0</bountyreward>
  <bountyreward unittype="Market" resourcetype="Wood" condition="Destroy">75.0</bountyreward>
  <bountyreward unittype="AbstractFarm" resourcetype="Wood" condition="Destroy">37.5</bountyreward>
  <bountyreward unittype="SentryTower" resourcetype="Wood" condition="Destroy">75.0</bountyreward>
  <bountyreward unittype="SentryTower" resourcetype="Gold" condition="Destroy">50.0</bountyreward>
  <bountyreward unittype="Wonder" resourcetype="Food" condition="Destroy">2500.0</bountyreward>
  <bountyreward unittype="Wonder" resourcetype="Wood" condition="Destroy">2500.0</bountyreward>
  <bountyreward unittype="Wonder" resourcetype="Gold" condition="Destroy">2500.0</bountyreward>
  <bountyreward unittype="Storehouse" resourcetype="Wood" condition="Destroy">25.0</bountyreward>
  <bountyreward unittype="ArcheryRange" resourcetype="Wood" condition="Destroy">50.0</bountyreward>
  <bountyreward unittype="Stable" resourcetype="Wood" condition="Destroy">50.0</bountyreward>
  <bountyreward unittype="MilitaryAcademy" resourcetype="Wood" condition="Destroy">50.0</bountyreward>
  <bountyreward unittype="Fortress" resourcetype="Wood" condition="Destroy">150.0</bountyreward>
  <bountyreward unittype="Fortress" resourcetype="Gold" condition="Destroy">150.0</bountyreward>
  <bountyreward unittype="Obelisk" resourcetype="Gold" condition="Destroy">5.0</bountyreward>
  <bountyreward unittype="LumberCamp" resourcetype="Wood" condition="Destroy">25.0</bountyreward>
  <bountyreward unittype="MiningCamp" resourcetype="Wood" condition="Destroy">25.0</bountyreward>
  <bountyreward unittype="MonumentToVillagers" resourcetype="Food" condition="Destroy">25.0</bountyreward>
  <bountyreward unittype="MonumentToVillagers" resourcetype="Gold" condition="Destroy">25.0</bountyreward>
  <bountyreward unittype="MonumentToSoldiers" resourcetype="Food" condition="Destroy">50.0</bountyreward>
  <bountyreward unittype="MonumentToSoldiers" resourcetype="Gold" condition="Destroy">50.0</bountyreward>
  <bountyreward unittype="MonumentToPriests" resourcetype="Food" condition="Destroy">100.0</bountyreward>
  <bountyreward unittype="MonumentToPriests" resourcetype="Gold" condition="Destroy">100.0</bountyreward>
  <bountyreward unittype="MonumentToPharaohs" resourcetype="Food" condition="Destroy">150.0</bountyreward>
  <bountyreward unittype="MonumentToPharaohs" resourcetype="Gold" condition="Destroy">150.0</bountyreward>
  <bountyreward unittype="MonumentToGods" resourcetype="Food" condition="Destroy">350.0</bountyreward>
  <bountyreward unittype="MonumentToGods" resourcetype="Gold" condition="Destroy">350.0</bountyreward>
  <bountyreward unittype="Barracks" resourcetype="Gold" condition="Destroy">37.5</bountyreward>
  <bountyreward unittype="SiegeWorks" resourcetype="Gold" condition="Destroy">37.5</bountyreward>
  <bountyreward unittype="Lighthouse" resourcetype="Gold" condition="Destroy">150.0</bountyreward>
  <bountyreward unittype="MigdolStronghold" resourcetype="Gold" condition="Destroy">250.0</bountyreward>
  <bountyreward unittype="OxCart" resourcetype="Food" condition="Destroy">25.0</bountyreward>
  <bountyreward unittype="OxCart" resourcetype="Wood" condition="Destroy">25.0</bountyreward>
  <bountyreward unittype="Longhouse" resourcetype="Wood" condition="Destroy">45.0</bountyreward>
  <bountyreward unittype="GreatHall" resourcetype="Wood" condition="Destroy">67.5</bountyreward>
  <bountyreward unittype="HillFort" resourcetype="Wood" condition="Destroy">135.0</bountyreward>
  <bountyreward unittype="HillFort" resourcetype="Gold" condition="Destroy">150.0</bountyreward>
  <bountyreward unittype="AsgardianHillFort" resourcetype="Wood" condition="Destroy">135.0</bountyreward>
  <bountyreward unittype="AsgardianHillFort" resourcetype="Gold" condition="Destroy">150.0</bountyreward>
  <bountyreward unittype="Manor" resourcetype="Wood" condition="Destroy">40.0</bountyreward>
  <bountyreward unittype="Manor" resourcetype="Gold" condition="Destroy">10.0</bountyreward>
  <bountyreward unittype="EconomicGuild" resourcetype="Wood" condition="Destroy">25.0</bountyreward>
  <bountyreward unittype="EconomicGuild" resourcetype="Gold" condition="Destroy">7.5</bountyreward>
  <bountyreward unittype="SkyPassage" resourcetype="Wood" condition="Destroy">25.0</bountyreward>
  <bountyreward unittype="MilitaryBarracks" resourcetype="Wood" condition="Destroy">37.5</bountyreward>
  <bountyreward unittype="MilitaryBarracks" resourcetype="Gold" condition="Destroy">17.5</bountyreward>
  <bountyreward unittype="CounterBarracks" resourcetype="Wood" condition="Destroy">50.0</bountyreward>
  <bountyreward unittype="CounterBarracks" resourcetype="Gold" condition="Destroy">12.5</bountyreward>
  <bountyreward unittype="Palace" resourcetype="Wood" condition="Destroy">150.0</bountyreward>
  <bountyreward unittype="Palace" resourcetype="Gold" condition="Destroy">150.0</bountyreward>
  <bountyreward unittype="MirrorTower" resourcetype="Wood" condition="Destroy">37.5</bountyreward>
  <bountyreward unittype="MirrorTower" resourcetype="Gold" condition="Destroy">25.0</bountyreward>
  <bountyreward unittype="Silo" resourcetype="Wood" condition="Destroy">25.0</bountyreward>
  <bountyreward unittype="MilitaryCamp" resourcetype="Wood" condition="Destroy">50.0</bountyreward>
  <bountyreward unittype="MilitaryCampTower" resourcetype="Wood" condition="Destroy">87.5</bountyreward>
  <bountyreward unittype="MilitaryCampTower" resourcetype="Gold" condition="Destroy">37.5</bountyreward>
  <bountyreward unittype="MilitaryCampTrainingYard" resourcetype="Food" condition="Destroy">50.0</bountyreward>
  <bountyreward unittype="MilitaryCampTrainingYard" resourcetype="Wood" condition="Destroy">75.0</bountyreward>
  <bountyreward unittype="MachineWorkshop" resourcetype="Wood" condition="Destroy">62.5</bountyreward>
  <bountyreward unittype="MachineWorkshop" resourcetype="Gold" condition="Destroy">12.5</bountyreward>
  <bountyreward unittype="MachineWorkshopTower" resourcetype="Wood" condition="Destroy">100.0</bountyreward>
  <bountyreward unittype="MachineWorkshopTower" resourcetype="Gold" condition="Destroy">50.0</bountyreward>
  <bountyreward unittype="MachineWorkshopTrainingYard" resourcetype="Wood" condition="Destroy">112.5</bountyreward>
  <bountyreward unittype="MachineWorkshopTrainingYard" resourcetype="Gold" condition="Destroy">37.5</bountyreward>
  <bountyreward unittype="ImperialAcademy" resourcetype="Wood" condition="Destroy">50.0</bountyreward>
  <bountyreward unittype="ImperialAcademy" resourcetype="Gold" condition="Destroy">50.0</bountyreward>
  <bountyreward unittype="Baolei" resourcetype="Wood" condition="Destroy">150.0</bountyreward>
  <bountyreward unittype="Baolei" resourcetype="Gold" condition="Destroy">150.0</bountyreward>
</bountyresourceearning>
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