I was surprised to see Tsukuyomi’s New Moon go untouched yet again in this patch (ignoring the increased recast cost which is largely irrelevant). This god power was immediately called out as OP the moment it was first described, before Japanese was even released. And still this god power provides astronomical value compared to other first age god powers.
For the purpose of illustration, I’ll compare to Odin’s Great Hunt. Why this comparison? Because both god powers provide a direct resource value which is easily measurable.
Great Hunt provides a replication of huntable animals UP TO a resource value of:
- Classical: 600
- Heroic: 1200
- Mythic: 2100
This food then needs to be gathered, thus it takes time to get the value, and it can potentially be denied.
When used on the Armoury (the obvious choice), New Moon provides an IMMEDIATE value of:
- Classical: 500
- Heroic: 1500 (or with Hachiman, 1700+25 favour)
- Mythic: 3250
This is an immediate return on usage, with no opportunity for denial, and no villager time used. There are also other good options (Castle or Temple) depending on minor god choices.
Clearly there can be no dispute that this is inherently unfair. Some possible nerf ideas:
- Technologies take a long time to finish researching, instead of researching almost instantly
- New Moon can only be used on one technology at a time (with a small favour recast cost)
- New Moon can only be used on certain buildings (exclude high value buildings)
- Japanese get two different buildings for Armoury technologies, thus indirectly nerfing New Moon
Anyone else have good nerf ideas?