overall, it’s a good patch but there are some questionable changes. players would really benefit from having developer notes in the patches detailing why these changes are being made.
British
why are the nerfs reverted rather than them being nerfed further? I don’t mind them getting a skirmisher and a potential new opening card as well as reworked logistician. I’ve long wanted to see green jackets available in age 4 for the British, though its slightly disappointing they stuck closer to standard skirmisher design.
but this civ is a contender for the strongest civ in the game, it should have been toned down as well in some other area such as starting wood. Virginia company should have been changed entirely, such as increasing wood cost of manors in exchange for another free villager or becoming a team manor shipment.
Maybe they are performing too poorly in tournaments or are failing frequently in quick search? could be that they are too terrible in treaty? without win rates and other information we can’t really tell. if a dev could share some insight into their thought process for the British such as a couple of sentences in the patch notes that would really shine a light on where they stand and why they are getting buffed.
Spain
I don’t mind that you are nerfing their signature strategy, but they need something else in return. as it is your just making their best strategy worse without offering some alternative. even simple things such as reducing rodelero cost by 5 gold for better age 2 gameplay or giving them an age 4 infantry combat card that also grants them ranged resist would give them more reasons to play the civ outside of its age 3 potential while reinforcing a heavy infantry focus. go further and add lancers in age 2 with reduced infantry multiplier and the civ becomes so much more than a strong ff and not much else on land maps.
I don’t want to see Spain become one dimensional like otto felt like, there should always be multiple viable ways for a Spanish player to succeed regardless of the map or matchup. each method having its own advantages/ disadvantages but none being significantly stronger or weaker than the other means Spain’s viability would no longer be tied so closely to the power of its ff.
the peru nerfs are also going overboard, are they so strong now to deserve these nerfs?
Swedes
I’m assuming the nerfs are treaty focused, can they get some love for supremacy as well? they are not fun to play currently, they need a boost in the form of revamping leather cannons, giving them better age 2 options such as new merc cards and food cost pikes/xbows, and something to look forward to in age 3/4 if you last that long with powerful one time shipments of mercs, natives and a repeatable pike–>halberd tech from the tc.
Ottomans
can we get insight on why you are moving building hp to age 4? otto need to be more than a one-dimensional civ by adding more viable playstyles and gameplans. it’s not great to feel limited in your options and to be so map dependent to reasonably succeed. if you nerf boom/turtle otto, they should get something else in return to open their options such as moving silk road into church card and cheaper food cost nizam tech for fewer nizams, jan cost reduction card reducing infantry train time, new native and mercenary shipments, and age 2 cavalry hp/damage cards.
also is it really fine for the state of balance for bowriders to beat abus with half their hp left? when your only option seems to be double rax all in and pray, there is something extremely wrong with the matchup.
Chinese
Koxinga nerfs are too harsh for a card that should feel like a payout for making it that long. German consulate nerf is also too harsh. a better nerf would be to make the war academy cost 250 wood just like African war camps or increase village cost to 200 while nerfing their hp to make them more vulnerable. this way the Chinese are less effective in general without overtly targeting a specific strategy and limiting their options.
Hausa
the Lifidi nerfs are too much, they are being hit in too many areas. either the cost increase or the card changes should go through, not both.
Zouaves
can you explain what your goal with this unit is? when exactly do you want to see players make Zouaves, and when it should not succeed. I don’t understand the reasoning or purpose behind it.
can you revamp jat lancers and arsonists while your at it? they are truly terrible.
Battleship
glad to see its finally here. hope to see it added to the Spanish, French and Ottomans eventually as well as they also used heavy first-rate man o wars. a water overhaul focused on fun and interactive gameplay would be even more welcome though.
everything else seems solid and heading in the right direction.