Added “runaway/escape” move command with CTRL + right click for units to prioritize moving to the commanded location over assembling into formation.
This should also exist as an option where the regrouping behavior that was increased this update is essentially off by default all the time, and only by pressing CTRL + right click it prioritizes regrouping and then moving to the location.
Please just make it an option to toggle which behavior has priority.
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Every Ctrl + right click behaviour should have customizable hotkeys.
One of the striking examples is Ctrl + right click on a unit so that your army attacks that unit… Why do I need to hold ctrl? If I did not want to attack specifically that target, I would use attack move.
100% that doesn’t work and would generate an out of sync if not all players would have the same option enabled.
You can’t fundamentally change how the engine works with a simple option in the settings because each client plays the same game and has to agree that the gamestate is the same for everyone or else the game detects a desync/out-of-sync and aborts the game.
Pathing isn’t a UI mod, or a graphics mod, or a scenario. It’s part of the engine, and like you can’t play with someone who has a different Game Data mod, or mapscript (with the same name) as you (two different maps get generated, gamestate not the same = out of sync), you can’t make pathing behavior a client decision.
you can’t make pathing behavior a client decision.
It already is, read the notes. The existence of a toggle explicitly allows for the inverting of said toggle. You create a variable that checks the state of the toggle and then there is no problem once that’s checked either at the start of the match with the option locked or before each command is issued. This is what is likely done for one-click garrison and other toggled behaviors. It wouldn’t be a different game data mod, you’d just access different parts of the code for pathfinding like it does right now.