# New Pathfinding is still awful

**URL:** <https://forums.ageofempires.com/t/new-pathfinding-is-still-awful/242734>\
**Category:** II - Report a Bug\
**Created:** [November 5, 2023, 6:11pm UTC](https://forums.ageofempires.com/t/new-pathfinding-is-still-awful/242734 "2023-11-05T18:11:22Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Biz5985](https://forums.ageofempires.com/letter_avatar_proxy/v4/letter/b/cdc98d/32.png) [@Biz5985](https://forums.ageofempires.com/u/Biz5985)\
**Post date:** [November 5, 2023, 6:11pm UTC](https://forums.ageofempires.com/t/new-pathfinding-is-still-awful/242734/1 "2023-11-05T18:11:22Z")

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### ▶ GAME INFORMATION

👇 _These details are CRITICAL; DO NOT skip them or your issue may not be reviewed._

- **GAME BUILD #:** Update 95810
- **GAME PLATFORM:** Steam
- **OPERATING SYSTEM:** Windows 10

### ▶ ISSUE EXPERIENCED

👇 _DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD._

when playing multiplayer, units do not find the shortest path from their location to their destination, even when the distance is short.

observations:  
villagers will sometimes go the long way around buildings.  
villagers will take a very inefficient route, especially when going to the north side of town centers.

### ▶ FREQUENCY OF ISSUE

👇 _How often does the issue occur? CHOSE ONE; DELETE THE REST!_

- **100%** of the time / matches I play (ALWAYS)

### ▶ REPRODUCTION STEPS

👇 _List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!_

### ▶ EXPECTED RESULT

👇 _What was SUPPOSED to happen if the bug you encountered were not present?_

### ▶ IMAGE

👇 _ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem._

### ▶ GAME FILES (SAVE / RECORDING)

👇 _Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service._

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**Author:** ![Avocet](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/avocet/32/156641_2.png) [@Avocet](https://forums.ageofempires.com/u/Avocet)\
**Post date:** [November 5, 2023, 9:10pm UTC](https://forums.ageofempires.com/t/new-pathfinding-is-still-awful/242734/2 "2023-11-05T21:10:43Z")

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The new pathing is indeed awful. And I have said it in my previous post/replies, it has a lot to do with unit formation.

The script is badly designed to where our units will try to create these pretty looking formations but at the same time it comes at the expense of better pathing.  
Dev, please make group formation an ACTIVE action that players can choose to engage in, not something that is passive and automatic. One must hit a hotkey for units selected to actually move into that formation.

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**Author:** ![SadBearFVDCLUB](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/sadbearfvdclub/32/117374_2.png) [@SadBearFVDCLUB](https://forums.ageofempires.com/u/SadBearFVDCLUB)\
**Post date:** [November 7, 2023, 1:20am UTC](https://forums.ageofempires.com/t/new-pathfinding-is-still-awful/242734/3 "2023-11-07T01:20:14Z")

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As expected. Every time they changed the pathing. It got worse. Now the behavior is just awful. Even Hera is making jokes.

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**Author:** ![Avocet](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/avocet/32/156641_2.png) [@Avocet](https://forums.ageofempires.com/u/Avocet)\
**Post date:** [November 8, 2023, 2:42am UTC](https://forums.ageofempires.com/t/new-pathfinding-is-still-awful/242734/4 "2023-11-08T02:42:55Z")

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Yea, see imagine if a seasoned pro like Hera having a hard time with the pathing, how will casual players, and especially new players feel about it? They are just learning the game. Moving units around is already a challenging for them.

Comon guys, you be more thoughtful and meticulous about your patches. No need to break something even more without testing it, especially with someone who actually plays the game.
