GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 101.102.61625.0 (#127161) 16124732
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
The new Civ UI can’t parse nor display multi-line unique units and team bonus sections. It will stop parsing the section at the first “\n” encountered in the key-value-strings file
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- If needed, edit the key-value-strings file so that Unique Units and Team Bonuses for a certain civ are multi-line entries
- Select single player game / Skirmish
- Select Technology Tree
- Go back and click on the player’s civilization to open the civ selection menu
- Compare the civ summaries
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
The Civ Selection screen should be able to parse and display multi line unique units and team bonuses (team bonuses for future proofing and mod support).
Proposed solution:
- In PaphosCivSelectionDescriptionPanel.xaml, the UniqueUnits and TeamBonus Bindings should’t be TextBlock type but ItemsControl like UniqueTechs and Features, which can actually parse multiline content instead of stopping at the first “\n” encountered
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.
- No need for one
