New WOLOLO Ideas

There’s possibly a problem with this that you might be able to just spam click enemy army and get all your conversions in a rapid succession so perhaps the way multiple priests convert as well needs to be changed along with it. It should still be beneficial to target single priests to units to reward good micro. Currently it is working the exact opposite way and punishing bad micro instead. It’s very penalising on lower level players and in multifront engagements. We should lower the micro penalty and that’s one way. Auto-convert is too good, so that’s probably out.

Maybe medicine could also increase the healing range? So they would be useful behind your army even if not converting. Then when you do have time to watch your army in that location you would queue converts for them and leave to micro other places while they regain faith. During that downtime they would heal your army from the rear ranks, being at least somewhat useful.

Sacrifice is a counterproductive technology as it actually increases the burden on the player microing the priests, not the other way around. So replacing it makes the most sense.

Never say never. Here’s Weber with priest in high level multiplayer.

Towers lacking +1 range is irrelevant because they have hidden extra range , they can hit all 10 range units attacking them even with 9 range. And 10 range towers still can’t hit catapults so it’s of no real value.

But if you want to believe that macedon is weak that is fine. If you believe no one makes priests, then it shouldn’t matter that they would lose the resistance, right? It’s not like it changes your gameplay experience if you never see them.

PS. If no one makes priests in your games, then why do you care about healing? :thinking:

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