Since joining AoE2 DE I have been enjoying this game a lot, and I appreciate all the hard work that has been done to this game this past year in 2020 in improving it and making it more fun with new content.
So to all the DE game, devs: thank you for your hard work.
This post I would like to put forth some of my suggestions, or New Year’s Resolutions as you will, of further improving the game. Now, I understand that you and other players here in the forums may not agree with me on any or all of my suggestions, but I figured my suggestions might help you and the rest of the AoE2 community brainstorm some ideas on further improving the game in a few ways.
For all who is reading this post, wish you all a Merry Christmas and a Happy Holidays!
2021 New Years' Suggested Resolutions:
(1) Give the “Mounted Samurai” cavalry Hero unit its own unique appearance so that it looks more like a actual mounted samurai and not just a generic Hussar.
(2) Re-introduce skeleton-decaying corpses into DE. AoE2 originally had all corpses decompose to skeletons, and it was such a cool feature visually see. But the current feature of “sinking corpses” that just sink into the ground after a unit has died is not as exciting as the decaying corpses.
(3) Make the Huns architecture-building style of Central European architecture look more weathered and tarnished. As the Huns in real history were a pastural peoples, and they were not much for building their own buildings, but rather seizing buildings from others, I think that Huns should have “their own” architecture style that not as clean and nice like the buildings of the other Central European civilizations (Goths, Vikings, Teutons) to give the feel that the Huns have taken over the buildings of a Gothic tribe that they vanquished. I came to this idea for two reasons: Reason #1 In the Scenario Editor I found that there were damaged buildings that you can add for effect in a scenario to give the appearance that the building was raided and attacked. Reason #2 I get confused when I see a Huns player’s buildings to be that of a Teuton player, Viking player, or a Goth player because the Hun buildings, share the same clean, well-lit appearance as the other Central European civs. Plus, the Huns civ’ buildings do not seem to fit exactly well with the Hunnic Wonder (a sacked, and battleworn Roman Arch)…unless the Hun buildings had a more weathered appearance.
(4) Make Hand Cannoneers better. Not just me, but several other players have pointed out that Hand Cannoneers are a bit underwhelming in performing their main role as an anti-infantry unit. Several suggestions to improving them have been made, but me personally, I think that Hand Cannoneers would be best improved if their accuracy were increased a bit more and/or if their anti-infantry bonus damage was buffed slightly higher.
What about you? In what ways do YOU think the game devs could improve the game next year, 2021?