Next DLC Civs

Regarding Thailand:
Ayutthaya (1350 AD - 1564 AD) / Sukhothai (1238 AD - 1438 AD)

Ayutthaya becomes the most powerful kingdom in Thailand, even defeating the Sukhothai and eventually the Ayutthaya becomes the most powerful kingdom in all of Southeast Asia after finally defeating its rival, the Khmer.

Since the Kingdom of Ayutthaya unifies all of Thailand, I would place the Ayutthaya as the standard civilization and the Sukhothai kingdom would be a variant. However, this is my opinion, nothing prevents the reverse from being done.


Now regarding the Mughals, for me it doesn’t matter if they portray the 16th century in Age of Empires 4. We already have some variant civilizations that focus only on the 15th century and still focus on an absurdly short period of time.

Age of Empires 2 already portrayed campaigns from the 16th century, and the developers had already said that Age of Empires 4 would go further than AoE2 in terms of time period. Currently, I see that no one can predict what will come, since the creation of variant civilizations is unprecedented, and now Age of Empires 2 is bringing a new DLC that will bring civilizations that predate the ā€œhigh middle ages period (5th to 10th centuries)ā€. It seems that the new AoE2 DLC will bring civilizations from the 3rd century, thus opening up a margin for AoE4 to portray even the 17th century. Everyone can see that they are not following any time limit rule… and in fact, they are basing it on the close time between periods.

It seems that they want to differentiate the two games so that they don’t have the same content… so, Age of Empires 2 will focus on earlier periods and the ā€œhigh middle agesā€ and at most the ā€œlow middle agesā€.
Now, Age of Empires 4 could focus on more modern periods, such as the 11th to the 16th centuries or even the 17th century, but nothing prevents civilizations from the 8th to the 9th century from appearing, for example the ā€œVikingsā€ who covered exactly that period (but below the 8th century I doubt it, since they want to differentiate themselves from Age of Empires 2). If the 17th century came, they could include the ā€œMaratha Empireā€ of India and also some of the indigenous civilizations of the continent of North America.

However, these are assumptions… but since no one has ever predicted variant civilizations, heroes and even the 3rd century in AoE2, honestly, anything is possible and only time will tell.

In the case of Mughal, I want elephants with cannons, lol. I believe many would like to see these units. It would certainly be possible to make a very eye-catching trailer. :cowboy_hat_face:

Yes, that’s fine by me…

Yes, we have to see… it could be that with AoE 2 they focus more on the period from 200 to 800 and with AoE 4 from 1100 to 1650 (we could see campaigns at the beginning of the 17th century like Japan or Mali or even the Iroquois) (but without seeing the historical events of the 17th century that we see in AoE 3 in case they save them for an AoE 5 in early modernity)…I wouldn’t see the Marathas because they are from the end of the 17th century, but I would see the Vijayanagara who survived until the middle of the 17th century)…

Spanish Civ is a must !

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  1. Grand Duchy of Lithuania
  2. Teutonic Order
  3. Vikings
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Grand Dutchy of Lithuania would be called ā€œLithuaniansā€, and the Teutonic Order would be a variant of the HRE.

Teutonic Order is good idea for HRE variant. I think the Teutonic Order should have Teutonic castles instead of landmarks.

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I support the idea of ​​the Teutonic Order as a variant of the HRE.

Regarding landmarks, I think they did have them. I mean, they practically founded the country of Prussia (which no longer exists), as well as Livonia and Estonia.


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Spain please!

Hopefully some native civs. Feel like you can do a lot with native civs

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Kingdom of Castile. Unique units: Jinete, Almogavars, Tercio and Order of Calatrava

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Yes, I would include two thematic dlcs: Spanish, Vikings, Aztecs and Incas and 4 variants: Kingdom of Leon (which includes Portugal), Moscow/Novgorod (Rus variant), Tatars (Mongol variant) and Ghurids (Delhi variant) and then another Dawn of the Dukes type dlc from AoE 2 but for AoE 4 (Poles, Lithuanians and Hungarians) (Bohemia would be another variant of the Holy Roman Empire with Hussite wagons and the Houfnice as Bohemian unique units and obviously the unique units of the HRE)…

And if they are Spanish there would be 5 UU: Adelantado (Spanish unique scout), Rodelero (replaces the MAA), Conquistador, Missionary (replaces the monk), War Dog (created by the Adelantado) and Almogavar units (Knight, Jinete/Horseman, Crossbowman, Archer, Skirmisher, etc etc etc)…

Teutonic had to be the real HRE variant.
OOTD is nonsense in all ways (the civ might be interesting, but not by playing giant robocops as they made).

What appproach do you think they would bring in Aztecs gameplay?
A broader roster of especialized units or Siege Engines ?

What they should do is make some specialized unique siege units (sappers, mantlets, smokescreens, etc). But that’s very different from what I think they’ll do which is just give them a mostly European siege roster like AoE2.

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In Aoe2 DLC Spin-Off: ā€œBattle for Greeceā€ there are Sappers:

That was for the level 16: I’m Brasidas. You have to defend a fortress that is attacked by Sappers.

They cold work in AoE IV with better animations: ā€œYou an build a Sapper Mine with Villagers or soldiers, and began a tunnel in some directionā€ All the Stone Walls or Stone Towers in the pass of the mine are destroyed by +5000 damage.

Keeps are damaged by 1500 or 2000 HP.


Sappers destroy a wall


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As a brief and taken directly from Google Generative Search

I wouldn’t put much stock in an AI summary.

Aztec cities were not often fortified with thick stone walls. And it doesn’t mention Inca siege tactics like smoking out fortifications and rolling boulders from mountains.

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Who knows if the Templars’ Commanderies are anything to go by.

Some of them would be proper civs like Genoa, Castille, Poland, Venice.

Although Genoa and Venice can have things in common one can’t be a variant of the other, they could share a few mechanics but that’s all. Even the voice over would be radically different.

I noticed that the Jinete is the only unit that lacks voice lines. What if they were coming later this year? With the rest of the civ of course :thinking:

Talking about variants the Teutonic Order may be a good one.

Anyway, I expect something ā€œclassicā€ coming, nothing obscure.

If by they, you mean the Spanish then that’d be great. Personally I would like to avoid repeat-units like Byzantines got. Mercenary system like that is lame AF and should be isolated to one civilization to prevent tainting others. People who like the idea of mecenaries should just play Byzantines.

Seeing as Chevalier Confrere isn’t a French unit, I think we can somewhat assume that the Jinete won’t be featured in a Spanish civilization even if they add the Spanish.

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That the jinetes have no voice is suspicious, and they’re taking a long time to add it. So it might be because they’re finishing the Spanish civ and did it on purpose so we’d notice… hopefully that’s the case and we get to see it in the next DLC.

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