No July PUP this month?

That’s already ingame

1 Like

Of course… Haudenosaunee first and then possibly get into Asia…

https://steamdb.info/app/933110/history/?changeid=15607550

Looks like PUP is back on the menu :smiley:

8 Likes

Any details, or we have to wait?

I am impatient for a new event, since it has been 1 month and a half since I opened the game…

1 Like

I’m looking forward to the new roadmap after the Haudenosaunee rework. Maybe more civs? a new campaign? more historical battles? main menu rework? multiplayer lobby rework?

Dont be too overhyped or on the end u are dissapointed, compadre

Just hope Portugal event or a rework happens after my vacation in Portugal lol

1 Like

I don’t think, it would be a lot…in fact they never put out a new campaign so far this game…

I hope the main menu isn’t changed, it’s perfect the way it is. The AoE2DE one is terrible.

1 Like

Keeping my expectations within reason tbf.

1 Like

Yeah I feel you compadre, lets hope the best.

1 Like

It is not perfect. The tutorial is hard to find for new players since those are located under Tools then we also have the Mods hidden there.

https://steamdb.info/app/933110/history/?changeid=15610803

PUP available

5 Likes

Post the patch notes please!

August Update – Build # 100.13.16662.0

Game

Stability & Performance

  • Fixed a crash that would occur in the terrain system, especially after repeatedly loading saved games of different maps.

  • Fixed a crash that occurs if flare visuals have not finished animating when destroying the world, then loading into a new world.

  • Faster pathfinding algorithm to reduce slowdown in busy games

  • Optimised refresh of in-game UI elements

  • Fixed a bug where using the file dialog repeatedly (when the user has a lot of saved games) would eventually run the game out of memory.

  • Record Game playback improvement so frames are not unnecessarily skipped. This means playback at the slowest speed will have more chance to keep in time with the original.

  • Fixed an issue that caused record games to play back slower each time they are viewed.

  • Fix for crash when sorting players by score in the post-game screen

  • Fix for crash when hiding the UI tech tree screen.

  • Fixed a crash that would occur when there were heavy amounts of particle effects present.

Graphics

  • Fixed some minor shader & SSAO issues.

UI

  • Fixed Lakota Home City night lighting with fireflies customization deducting 11 points instead of 10 points.

  • Fix for adjusting the Age-Up button to refresh more often so it will become active/not-active as the player’s resources change.

  • Command panel hotkeys are now hidden whenever the tycoon panel is open.

  • Command panel is now darkened when the Tycoon Package panel is open.

  • Added hiding the Tycoon Package panel whenever the game summary or challenges popup is opened.

  • Fix to stop players sending a flare when playing back a record game.

  • Updated Trade Monopoly notification icons & timer icon to be the correct resolutions for their size to avoid visible compression.

  • Fixed incorrect Maltese Depot compendium image.

  • Fix for Clan Invites/Applications page language not updating after initially loading.

Gameplay

Fixes

  • Fix for rescued treasure units unintentionally having extra damage bonus when the Starting Age is set higher than Exploration Age.

  • Fixed an issue where “Mission Fervor” didn’t correctly apply the research discount to Italian priest shipments.

  • Royal Huntsmen are no longer able to gather wood after sending the Sawmills card from the Home City.

  • “Team Inca Bridges” can now be sent regardless of the Chasqui build limit

  • Lakota can now upgrade Wettin Battery Towers

  • Indian Card “Grazing” now correctly affects Berber Camel Riders

  • “Somali Oryx Hide Shields” now correctly affects Chinese Banner Armies

Haudenosaunee Gameplay Adjustments

UNITS AND BUILDINGS

  • Community Plaza: Healers may also now socialise at the Community Plaza to improve the benefits of ceremonies (same effectiveness as a Villager) – this also affects the Lakota

  • Healers Ceremony: Now spawns Healers less quickly – this also affects the Lakota

  • Harvest Ceremony: Trainspeed bonus for Military Units is now considerably better, but the train speed bonus for Economic units has been reduced – this affects all civilizations

    • Exponent (Military): 1.0425

    • Exponent (Economic): 0.9800

  • Mantlet: Cost reduced to 80w 80c (from 75w 125c); bounties adjusted accordingly

  • Ram: No longer tagged as infantry; hitpoints increased to 250 (from 200)

TECHNOLOGIES

  • The Chief (Council Member: Exploration Age → Commerce Age): Now ships 2 Villagers (down from 3)

CARDS

  • Infantry Attack (II): Renamed to “Warhut Warrior Attack”; now only affects Aenna, Tomahawks and Forest Prowlers

  • Infantry Hitpoints (II): Renamed to “Warhut Warrior Hitpoints”; now only affects Aenna, Tomahawks and Forest Prowlers

  • Infantry Combat (III): Renamed to “Warhut Warrior Combat”; now only affects Aenna, Tomahawks and Forest Prowlers

  • Siege Combat (III): Added to homecity with expected icon

  • Siege Discipline (III): Replaced with Beaver Wars

  • Canoes (II): Renamed to “Watape” and added a new icon

  • [NEW] Beaver Wars: Added to homecity

  • [NEW] Siege Construction: Added to homecity

  • Engineering School (II): Removed from homecity

  • [NEW] Environmentalism: Added to homecity

  • [NEW] North America Trade: Added to homecity

  • [NEW] Medicine Wheels: Added to homecity

  • [NEW] Wampum: Added to homecity

  • [NEW] Covenant Chain: Added to homecity

  • [NEW] Canadian Loyalists: Added to homecity

  • [NEW] 22 Lenape Allies: Added to homecity

  • 2 Light Cannons (IV): Removed from homecity

  • [NEW] TEAM 2 Light Cannons (IV): Added to homecity

  • [NEW] 3 Healers (II): Added to homecity

  • 7 Mantlets (IV): Increased to 10

  • 6 Mantlets (IV): Removed from homecity

  • [NEW] TEAM 3 Mantlets (III): Added to homecity


Civilization Balance

GENERAL

UNITS AND BUILDINGS

  • Priest and Imam: Cost reduced to 100c (from 150); bounties adjusted accordingly hitpoints reduced to 200 (from 360)

  • Captured Mortar: Cost reduced to 450c (from 500); bounties adjusted accordingly; population cost reduced to 6 (from 8)

  • Stealth ability: All units (but not buildings) will reveal a stealthed enemy if the enemy is within 2 range of it

  • Trample mode: Self-damage for units in trample mode reduced to 35% (from 50%)

  • Unit Promotions: Unit Promotion levels are now displayed under the unit’s hitpoint bar whenever units with promotions have been selected or the Alt key is pressed.

  • Heroes: Adjusted as follows

    • May no longer use the Cover Mode tactic

    • African Heroes no longer gain attack and hitpoint shadow improvements until the Industrial and Imperial Ages

  • Javelin Rider: Hitpoints reduced to 180 (from 190)

  • Armored Pistoleer: Initial HP reduced to 560 (from 660).

  • Desert Archer: Adjusted as follows

    • Now occupies 3 population space (up from 2)

    • Heavy infantry multiplier reduced to 1.75X (from 2X)

  • Desert Warrior: Now occupies 3 population space (up from 2)

  • Crabat: Adjusted as follows

    • Ranged armor reduced to 15% (from 25%)

    • Ranged attack decreased to 30 (from 43)

    • Melee Cavalry damage multiplier reduced to 3.x (from 4.5x); Shock Infantry damage multiplier adjusted accordingly to 2.25x

  • Cossack Daredevil: Adjusted as follows

    • Mounted: Fixed a bug where it was tagged as Light Ranged Cavalry (is intended as a Heavy Cavalry unit)

    • Mounted: The area of effect on its charged ability has been reduced to 2 (from 3)

    • Dismounted: Melee attack is reduced to 14 (from 17).

    • Cost increased to 115c (from 100c).

  • Inquisitor: Increased speed to 5 (from 4.5).

  • Mountain Monastery: Can now be built nearby capturable food windmills.

  • Totenkopf Hussar (Hanover Royal House): Now starts with it’s Death Strike ability fully charged; number of hits required to fully charge it increased to 8 (from 4)

  • Northern Musketeer (Oldenburg Royal House): Build limit corrected to 16 (from 12)

  • Seminole Sharktooth Bowman (Seminole): Now benefits from the target lock feature and attacks up to 33.3% faster the closer the target is to the unit

  • Trabant (Wettin Royal House): Received a charged pistol attack; Cost increased to 60f 70c (from 50f 70c); Melee damage increased to 22 (from 15), cavalry multipliers adjusted accordingly for no overall damage change against Cavalry

  • Klamath Rifleman (Klamath): This unit got reworked to be different from the Cherokee Rifleman it used to share identical stats with. The Klamath Rifleman now costs 100f 30w (from 60f 60w) and has a build limit of 10.

CARDS

  • INFINITE 7 Sheep + Homestead Wagon: This card now respects sheep build limit.

TECHNOLOGIES

  • Mission Fervor: Effect updated to “Healing units train faster and gain more hitpoints. Significantly improves their healing speed.”

    • +50% HP

    • +50% train speed (also improves arrival time of Basilica shipments of Priests)

    • +100% heal rate

  • Town Watch: Unit LOS improvement increased to +3 (from 2); cost reduced to 150 food (from 200)

  • Gas Lighting: Cost reduced to 75f (from 100)

  • Bandit Gang and outlaw Band (IV): Now no long ship Treasure Guardians along with Outlaws.

  • Team Alta California Territory (IV): Now can be shipped even if the player is at or above the Cow Build Limit.

  • Royal Scots Grey (Hanover Royal House): Now causes the Death Strike ability to be charged in 4 hits instead of 8 hits. Previously this technology caused Totenkopf Hussar to start with their Death Strike ability fully charged.

  • Austro-Hungarian Empire (Habsburg Royal House): Cost reduced to 375f 375c (from 500f 500c)

  • Royal Tax (Bourbon Royal House): Now grants 35 coin per building (up from 25)

  • Royal Saxon Grenadiers (Wettin Royal House): Cost reduced to 500c (from 600c)

  • Filiki Eteria (Phanar Royal House): Cost reduced to 800c (from 1000c)

  • Tupi Poison Arrow Frogs (Tupi): Now also allows Tupi Blackwood Archers to inflict poison damage

  • Carib Kasiri Beer (Caribs): Now also allows Carib Blowgunners to inflict poison damage

  • Klamath Huckleberry Feast (Klamath): Now sends 150 food in crates for every 3 minutes (up from 100)

  • Klamath Work Ethos (Klamath): Now also improves gather rates of Klamath Riflemen

  • Seminole Guerilla Wars (Seminole): Cost increased to 350f 350c (from 200f 200c), but now also increases the Seminole Sharktooth Bowman siege range by +6

  • [NEW] Seminole Invincibles (Seminole): A third technology has been added to the Seminoles to complete their technology roster

  • Maya Pyramids (Maya): A third technology has been added to the Maya to complete their technology roster

CHINESE

GENERAL

  • Starting resources: Now begin with a Goat (previously a semi-fattened Goat)

UNITS AND BUILDINGS

  • Meteor Hammer: Bonus damage against Artillery reduced to 1.34x (from 2x)

TECHNOLOGIES

  • Blockhouse (Russian Relations): Reverted ability to train Castle Banner Armies; cost increased to 250 export (from 225).

CARDS

  • Tea Export (I): Export trickle reduced to 0.25 e/s (from 0.4)

  • 11 Changdao Swordsmen (III): Reduced to 10

  • 17 Arquebusiers (IV): Reduced to 16

  • 18 Changdao Swordsmen (IV): Reduced to 17

ETHIOPIANS

CARDS

  • Zebenyas (III): Siege armor improvement reduced to +5% (from +10%); hitpoint improvement reduced to 10% (from 15%).

  • Loyal Warriors (I): Moved to the Fortress Age.

HAUSA

CARDS

  • Aïr Berbers (II): Moved to the Fortress Age.

INCA

UNITS AND BUILDINGS

  • Huaraca: Adjusted as follows:

    • Added a 2x Artillery multiplier to all of its attacks

    • Bonus damage against Infantry reduced to 1.5x (from 2x)

    • All ranged attacks now benefit from the Target Lock feature (once the firing animation begins, the attack will always finish, even if the target moves out of range)

  • Priestess: Adjusted as follows:

    • Conversion Range now improves upon reaching the Fortress and Industrial Ages by +5 (up from +4.5) and by +5 upon reaching the Imperial Age (previously didn’t improve) – this makes their maximum range 27 and should make them a formidable force against expensive units

ITALIANS

CIVILIZATION

  • Shipments: XP cost penalty reduced to 1.05x (from 1.08x)

UNITS AND BUILDINGS

  • Architect: Adjusted as follows:

    • Coin cost reduced to 170 (from 200); bounties adjusted accordingly

    • Training time improved to 25 seconds (from 35)

    • Now constructs Lombards in 100 seconds (down from 120)

  • Lombard: Investments now deposit 250 resources (down from 300); investment cap increased to 5000 (from 3000).

CARDS

  • 7 Pavisiers (II): Increased to 8

  • Team House of Savoy (III): This card is no longer infinite

  • [NEW] Native Warriors (III): Added to homecity

  • 25 Bourbon Allies (IV): This card no longer activates the Guard upgrade for these units (also affects the Maltese civilization).

LAKOTA

CIVILIZATION

  • Starting resources: Adjusted to 400f, 100w, 100c (from 400f, 200w, 100c)

UNITS AND BUILDINGS

  • Teepee: Gather rate bonus adjusted to 10% (from 12.5%)

  • Bow Rider: Now inflicts 0.75x to Villagers (down from 1x)

  • Tashunke Prowler: Moved to the Industrial Age (from Fortress)

TECHNOLOGIES

  • Legendary Wakina Rifle: Now also grants +1 range

  • Bonepipe Armor: Now grants +10% Siege armor (up from 5%)

CARDS

  • Great Hunter (II): Now grants 10% of the food hunted so far again (down from 12.5%)

  • 4 Tashunke Prowlers (III): Removed from homecity

  • Dakota Support (III): Moved to the Industrial Age; cost increased to 1500 coin (from 1000); now ships 10 Tashunke (up from 5)

  • Friendly Territory (I): Now also causes Teepees to increases the range of nearby Military Units by +10%

  • Earth Bounty (I): Moved to the Fortress Age (from Exploration); Now trickles 2.5 c/s (previously 0.65 w/s and 0.65 c/s); now boosts Estate Work rate by +20% (up from 10%)

  • Advanced Captured Mortars (IV): Now ships 3 Captured Mortars (down from 4); now reduces Captured Mortar population cost by -1; cost increased to 750c

  • [NEW] Fur Trade (I): Added to homecity

  • [NEW] North American Trade (IV): Added to homecity

  • [NEW] Medicine Wheels (I): Added to homecity

MALTESE

UNITS AND BUILDINGS

  • Depot: Increased build time to 20 (from 15) and triggered detonation time to 5 seconds (from 4.5)

CARDS

  • Hire Royal Horsemen: Fixed an issue that allowed the card to be sent three times; can now be sent once as intended

  • 7 Sentinels (III): Increased to 8

  • 8 Sentinels (III): Increased to 9

  • British Tongue (II): Now ships 10 Longbowmen (up from 9)

  • Spanish Tongue (III): Now ships 9 Veteran Lancers (up from 8)

  • Portuguese Tongue (III): Now ships 13 Veteran Cassador (up from 11)

  • French Tongue (IV): Now ships 9 Guard Cuirassiers (up from 8)

  • Flintlock Rockets (IV): Now increases Sentinel cost and stats by 45% (up from 35%)

OTTOMANS

CARDS

  • 1 Covered Wagon (III): Removed from Home City.

SWEDES

CARDS

  • Contract French Fusiliers (II): Moved to the Fortress Age; cost adjusted to 1000c (up from 400c); now ships 7 Fusiliers (up from 3).

UNITED STATES

UNITS AND BUILDINGS

  • Carbine Cavalry: Now benefits from the Target Lock feature (once the firing animation begins, the attack will always finish, even if the target moves out of range).

CARDS

  • Shotgun Messengers: This card now also sends 4 Cowboys + 4 Owlhoots (but does not affect the card unlocked by the Mexican civilization’s Baja California revolution - which has been renamed to “Coach Guns”).

Random Maps

Overview

3 New Maps!

Map Updates

  • The Standard and Team Maps can now be filtered in the map selection screen.

  • Standard Maps Set:

    • Added Finland

    • Added Lithuania

    • Added Pomerania

    • Added Portugal

    • Added Rhine

    • Added Wallachia

    • Removed California

    • Removed Himalayas

    • Removed Ozarks

    • Removed Pyrenees

    • Removed Saxony

    • Removed Siberia

  • Team Maps Set:

    • Added Pomerania

    • Added Ozarks

    • Added Siberia

    • Removed Anatolia

    • Removed Baja California

    • Removed Balkans

    • Removed Courland

    • Removed Finland

    • Removed Korea

    • Removed Mexico

    • Removed Nile Valley

    • Removed Sonora

    • Removed Vistula Basin

    • Removed Wallachia

Map Changes

  • Alps:

    • Fixed an issue that could result in Trading Post Sockets from spawning outside the treaty build radius.
  • Archipelago:

    • Now available for single player.
  • Central Asia:

    • Players’ third hunt is allowed to spawn slightly closer to the Town Center.
  • Colorado:

    • Added Cheyenne and Navajo settlements into rotation with the Comanche.

    • Trees should no longer bunch up in the very middle of the map to provide better pathing.

  • Courland:

    • The central ice patch is now slightly smaller and the buildable area surrounding each player’s TC is slightly larger.
  • Dakota:

    • Comanche settlements instead of Cheyenne now spawn.
  • Deccan:

    • Fixed an issue that could result in Trading Post Sockets from spawning outside the treaty build radius.
  • Eurasian Steppe:

    • Generals can now build the first Town Center (but only the first).

    • Now features multiple spawns better representing more of the transition between our European and Asian maps.

  • Great Plains:

    • Apache settlements now added into rotation with the Comanche settlements. The Cheyenne settlements are unchanged and will still always spawn.
  • Guianas:

    • Fixed an issue that could result in Trading Post Sockets from spawning outside the treaty build radius.
  • Horn:

    • Added a second mine close to the starting Town Center.
  • Lithuania:

    • Removed the middle pond to allow for more open space mid-map.
  • Northwest Territory:

    • Cree settlements added in rotation with the Klamath.
  • Ozarks:

    • Seminole settlements will now spawn in place of the Cheyenne settlements. Comanche and Cherokee settlements remain in rotation.
  • Painted Desert:

    • Comanche settlements now added into rotation with the Navajo settlements. The Apache settlements are unchanged and will still always spawn.
  • Rhine:

    • Fixed an issue which prevented players from allying with certain Royal Houses.
  • Rockies:

    • The Comanche settlements have been replaced with a rotation of Cree and Klamath. Cheyenne settlements will remain unchanged.
  • Savanna:

    • Fixed an issue where one of the Trading Post Sockets failed to spawn in 1v1 games.
  • Scandinavia:

    • Removed some sea resources.
  • Unknown:

    • Added new technologies, treasures, and Unknown-exclusive Outlaws. As always, they’re yours to discover!

    • Some new features have been added to the Command Post when it spawns . . . along with some other mysteries for you to enjoy!

    • The AI now appropriately uses the Command Post when it spawns in place of the starting Town Center.

  • Yukon:

    • Klamath settlements now spawn in place of the Cree settlements.

Age of Empires III: Definitive Edition > :hammer_and_wrench: Public Update Preview > Details van topic

7 Likes

WOW, thank you devs! My faith has been restored, sorry for being a negative Nancy at times.

1 Like

Nor could they, but they would have to hide the metropoli…

Good point… yes, they could put the tutorial inside the art of war and make it more historically correct… example putting the explorer with skin of Francis Drake and the colony call it Roanoke fighting against Spanish in the Anglo-Spanish war in 1587 and then in the next mission playing with Jamestown in 1607 fighting against Haudenosaunee and that Nonhakee has skin of Pocahontas…

1 Like

Wow many new cards, but there is no new event with the hauds?..

They only show up on release, this is just the pup

1 Like