Nomad should remove from team ranked map pool

First of all there’s always only two Nomad maps never 3 - Nomad + Land Nomad or Nomad + African clearing. Secondly now you get allied vision by default. You can easily spot ally tc positions and put a tc accordingly instead of being far away in a different universe. With the treaty thing, you’re not going to lose villager before your tc is up, so why is Nomad still a problem?
Thirdly you can always star your favorite map like Arabia/Arena and ban Nomad. The other nomadic maps barely show up. 1 out of 5 games you might get that map and even if you lose, the remaining 4 will keep up your elo. And you’re not going to lose that Nomadic map all the time.
The Nomadic maps with uncertain tc positions are interesting and fun to a lot of players. Some games can play out like Socotra and some like regular Arabia and some like pure boom maps for some and chaos for others in the team. And because of unknown positions, you can just go random without worrying about being pocket Dravidians or flank Bulgarians

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Team ranked totaly ruin and nomad type unfair maps are part of that problem
@Pulikesi25 nomad+ african clearing+ nomad type map in mega random pool
Yes, allied vision will help you to find a good place but if your villagers start in a bad place you will spend time with walking while your enemies building their tc and it will cost you 2-3 less villagers.

You not liking it doesnt mean its a problem. It might sound rude, but that’s your problem, it’s pretty clear that many players like nomad-like maps, as they always are voted in.
Btw, the chance of getting nomad-like map on Mega Random are not that big, so it doenst count as 3 nomad maps…

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Nomad shouldn’t be in ranked games in general due to the insanely randomness, however, it still can be tolerated so far because there is no absolute fairness in TG right now. Premade vs solo, smurf vs noob, etc. It can be fun sometimes when you don’t care about the winning. The only thing I dislike is the laziness of developers because they should have introduced shared vision and treaty together instead of 1 by 1 at the beginning.

Thats like extremely rare. If you don’t star Mega random you’ll probably get one game out of 7 or 8 and one game out of such 4 or 5 megarandom is going to be a Nomadic start. Thats one out of 30+ games. Doesn’t count as “3” nomadic maps in the pool.

Its not like your enemies villagers are going to teleport to their tc either. Usually this sort of considerably better villager walk time happens to one or two players and I don’t think its going to happen against you every single game. You’re probably walking too much to find the ideal tc spot.

That’s the good part. Its unconventional and every game plays out differently especially if you go random civs.

This is a bit harsh. The game has been around for 23 years and if you’ve played Nomad before DE, you’ll have a lot of appreciation for the devs. Resource distributions were awful and it was nearly unplayable.

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It is amazing some people defend that playing unfair games.

Nomad is not my favourite map by any means but I think people who really hate it just haven’t practised it enough or learned the correct way to start the map. Watch Hera’s “perfect nomad start” video, master it, then I think you will start to enjoy it. Or at least you will hate it a lot less. E.g. Getting your dock up instantly at the start of the game.

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Hera perfect start for 1v1 games not team games. When you surrounded by 3, even perfect start mean nothing.

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Wow, this crying again.

Nomad is a fundamental part of Age of Empires, and it has been for 20+ years.

When there are Nomad tournaments, guess who the best players? That is right. The same guys who are the best players on other maps. So the argument of ‘it is too random so it does not belong in ranked map pool’ is totally null and void. By your logic then players outside the top 100 would have a chance just based on map generation, but we all know that is not the reality.

You should watch some pro level TG on nomad. Even the guys who get surrounded by 3 enemies can end up being the ‘key’ player because their aim is to then force the enemies to invest as much as possible to kill them. Dying slowly is also an art form. Allowing one of your team mates a full boom is often a winning strategy, and if that means one or two guys are the punching bag then that it also ok. Just do not take it personally and look at the big picture.

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Thank you captain obvious. I did notthink that. I watch tons of tournaments and well aware of them . Nearly all of the big tournaments are 1v1. Very few of the team game tournamest are 4v4 and fewer of them including nomad,so ; tournaments is not a valid argument for nomad problem. By the way even pro players lost the game when one of their teammates get surrounded by 3. Best players are best in ever map bcs they can adopt the situation better then others and they will most probably beat other players even in an unfair map generation but lower players have more chance at it.

I did not play Nomad before DE. I started playing Nomad as a noob who only played for fun, and you know nothing can hurt a person who does not care about winning.

I am sure you misunderstood my previous reply and let me try my best to make it clear. I care about the game mechanics more than the details on the map.
I dislike the time period when we had treaty but no shared vision. Villager fight should be legit because it is a part of exploration. The treaty only protect the players who are bad at micro. According to my experience, only noobs play treaty maps in lobby to avoid early fight but Nomad is the map that is encouraging people to fight anytime due to the randomness.
Shared vision fixed the flaws that were caused by treaty in another way which is very good in my opinion, but it’s way too late. I had been denying Nomad for several months and my skill on Nomad already fell behind. I wouldn’t have any problem if the devs implemented treaty and shared vision at the same time.

It will only happen when the 3 players are too close to each other and left more than half of the map for free. This stupid mistake will not happen in high ELO games. The surrounded player usually can’t do much due to the limited room for expansion, and the game will turn into 3v4 in castle age.

The lucky player who got gold + stone + woodline will save 2 mining camps while unlucky player might have wood only. Players need to have a certain skill level with fixable strategies to adapt the randomness.
On the other hand, Nomad is not a standard map that is harder to master. Other maps are much more similar to each other in build orders so you can be good on most of them when you mastered 1 of them

You know what’s unfair? Me getting stuck with trash ass 1200 1v1 elos while my enemy team is always 1500+. Somehow these guys still get into my elo range though and I get to suffer through it. That makes every map unfair.

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that is an another problem. We discussed it in another topic.

If the map is as random as you claim, by the law of averages it will sometimes spawn in your favour. E.g. You and 2x of your team mates surround 1x enemy player. Or you have control of all the golds.

There is no conspiracy against you programmed into the game. Like some kind of map coding which makes all TestedSlinky maps as unfair as possible?
Is that what you really believe? Sometimes you get bad maps, sometimes good, sometimes average. You see something slightly unfair and you just give up. Good players don’t complain, they adapt.

You don’t want to accept it, but i honestly think this is an ego thing. You hate losing and it’s easier to put 100% of the blame on bad maps than to re-watch your games and analyse your losses. Letting go of your pride and ego is the only way to improve.

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We are back to this topic again, but it was inevitable. Here is my opinion: JUST BAN IT IF YOU DON’T LIKE IT

I love nomad. It is pure chaos, and there is nothing better than placing your TC right next to all 3 of your opponent’s TC if you have competent teammates. Why is that? Because you force your opponents into making military early and prevent them from competing on water. This means you can get your teammates to wipe out your opponents in the water and secure it completely. So, you can put all of your vils into wood, gold and stone, and get food exclusively from water. Then, just get chaotic and disrupt them as much as you can. Place towers, wall out resources, engage in vil fights, drag them down. While this happens, your teammates can boom away in their area. But the time you are nearly done, hit castle, move to another area, and watch as 30 Elephants, archers, rams, and whatever else tear down their meagre army.

I think that you find it unfair because you are not creative, or it doesn’t fit your personal taste. Either of those is fine. Me, on the hand, hate arabia. I don’t like it when you have to watch out for your woodlines to get depleted as to not leave any holes. I also don’t like the fact that you are forced into the archer-knight meta on arabia. I also hate arena. But I’m not here to advocate banning it or prevent others from enjoying it.

So you know what, leave us nomad enjoyers alone. If you don’t like it, ban it.

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Tons of argument and no real answer. People giving obvious answers like i could not think before.
" Just ban nomad" : Then? Ban nomad and play land nomad, african clearing etc. Why we have to waste our ban rights for no reason. Maybe we want to ban arabia, black forest, arena etc (!)
" Chaos and unfairness are parts of nomad and i like it": We dont like it. we want fair games. People have higher win rate have to carry their games. If they have a bad luck they will start in bad postion and lose game. Why they have to lose ?

the beauty of Aoe2 and random map game mode as it’s name implied, a random generated map. Aoe2 will be hella boring without this, otherwise we would have tournaments on generated “fair maps” like starcraft and people would constantly have to learn and practice new maps just to stay competitive.

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But the game is not about villager micro before TC. And sometimes you’re just scouting with ur sheep and opponent’s vill suddenly takes a hit from uphill, then there’s no scope of micro. If you’re really a pro at villager micro and want to make use of it, select 6-7 villagers mid dark age and go fight your opponent who’s taking deer or mining gold. Delete ur tc and drop it over your opponent and go crazy. It MUST NOT happen before tc. You can argue to reduce the treaty time to 3 mins, that’s fine.

Totally different thing, they probably have a 20 min treaty or something.

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Same thing every game. Share 1 gold with 2 others while enemy boom into nothing.