Nomadic update ideas

Huns:

  • Nomadic Architecture
  • Pasture
  • Gain Steppe Lancer
  • Lose Knight (Replaced by Tarkan)
  • Get Traction Trebuchet
  • New Castle UU

Tarkans have high Pierce Armour while Steppe Lancers have low Pierce Armour so they fill more different roles then Tarkans and Knights. The Traction Trebuchet is because they likely originate from ancient North East Asia and it also makes them more mobile which fits their style.

They should get a new Castle UU because Tarkans should just be trained from the Stable from the beginning. Same with Goths too but that’s a different topic.

Mongols:

  • Nomadic Architecture
  • Pasture

I know they conquered and ruled places later, but they conquered so many different places that they look out of place in Europe and the Middle East with their Asian architecture.

Tatars:

  • Pasture

Cumans:

  • Nomadic Architecture
  • Pasture

Persians:

  • Central Asian Architecture

Khitans:

  • Nomadic Architecture

Jurchens:

  • No change

Turks:

  • Steppe Lancer
  • Get Pierce Armour bonus from Light Cavalry
  • Changed Bonus: Scout Line and Steppe Lancer upgrades -50% cheaper and faster

Giving them Steppe Lancers with a Pierce Armour bonus gives Turks a small power spike in early Castle Age instead of just having a super strong Earle Imperial Age power spike.

Bulgarians and Magyars:

  • No change

I think they are perfectly fine and don’t need to be more nomadic. Europe would benefit from having it’s own regional units tbh.

Maybe civs like Malians, Celts or Berbers:

  • Pasture

Some settled societies did a lot of animal husbandry.

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How do you envision a shared nomadic architecture set that works for both Khitans in the east and Huns in the west?

IMHO there really need to be two of them, otherwise you end up with either tents for every single building from Feudal up to Imperial Age or with Huns building Chinese palaces on the ruins of Rome.

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I think it should be tents from the beginning to the end. Yes I know most of them settled down at some point and yes I know that the Mongols conquered China, but the Mongols also conquered Russia so do you want to give them Eastern Asian architecture now?

The Huns are originally also an North East Asian civilisation too though. It is as logical for the Huns as it is for the Golden Horde to build Asian looking buildings in Europe. Castles are already unique so there is always some aspect of the civilisation that will look locally fitting. Though that kinda ignores the point that many civilisations probably shouldn’t have castles but that is a whole new topic.

Of course in a perfect world we could have 20 new architecture sets to represent every civilisation perfectly but since they seem to be really cheaping out on those I think asking for 1 has a higher chance of success then asking for 2.

The game is ultimately about realising the power fantasy of creating a huge empire. In the imperial era I want my Mongol city to look splendorous like Karakorum or Khanbalyk, not just the same set of yurts as before just with a couple more fancy colors.

It took about two centuries for the few Xiongnu elites to migrate westwards, assimilate dozens of other peoples on the way, and end up in Europe. Apart from a couple old aristocratic lineages, most Hunnic warriors were not Xiongnu but Turkic, Scythian, or Germanic. No one at Attila’s court remembered how ā€œAsianā€ buildings were supposed to look like, and people who actually built stuff belonged to the conquered settled populations. Same goes for the Cumans.

They don’t have to add both at once. Make a western set when they work on an expansion adding the Khazars for example, and an eastern set when working on Tanguts and Tibetans.

Same way Mali and Eithopia use the same buildings.

People want to play civs like the Huns or Mongols because of the fantasy of being steppe nomads and not because of the fantasy of building huge cities, there is enough other civs for that.

There is not settled down architecture that really represents all of what the Mongols conquered anyway. But that doesn’t mean that the Imperial Age buildings can’t look fancy in some way.

But they even less so knew how Central European buildings would look like 1000 years later. I think an Asian looking Nomadic set would probably fit them the best. In reality they never build any major buildings, they never build a single castle or university.

The non-Khitan Pastures will have the same food gathering rate and food-per-wood ratio as generic farms?

That would be a nerf due to the upfront investment of Pastures. The current Pastures are a Khitan bonus and are meant to be balanced around their food bonus, whereas other civs are not balanced around this food eco.

You need to nerf Pastures first, then give a Pasture bonus to the Khitans to compensate for their loss.

When I play Mongols I roleplay nomading around in Feudal and empire-building in Imperial. It’s not exclusive to each other, and I described how it could look in the previous posts (nomadic structures transforming into sedentary ones).

Huns knew how contemporary Caucasian, Germanic, and Mediterranean buildings looked like, as that’s where their empire was located. They didn’t have to build stuff themselves because they had conquered peoples doing it for them.

A western nomadic set should resemble Caucasian, Western Asian, and Eastern European stuff, not the East Asian palaces built for the Xiongnu and the Mongols by Chinese and Tibetan architects.

This logic doesn’t really work in AoE2 because most of the civilisation defining features only come into play in Imperial Age. In the Feudal Age you don’t have Cavalry Archers.

So you don’t want a nomadic architecture set? Or do you want 2-4 nomadic architecture sets?

My argument is if we could only add one architecture set, we would have to do some compromise. Not everyone can get the perfect architecture set. And I think it’s better for the Mongols and Huns to share an architecture then for the Mongols and Japanese.

I put another voice to preferring a more eastern nomadic set being a good fit for Huns and Cumans. I would rather that than Huns making ornate Gothic universities next to Tengri shrines. And I would prefer the Mongols not to be making Japanese buildings.

This isn’t even a difficult set to make, as there are multiple yurt models in the game already.

I know it does not correspond to history 1:1 (Franks only starting to train Axemen after building castles is another example) but I think there’s still a feeling of historical progression. Game time is counted by hundreds years for stuff like Wonder victory even if the actual playtime doesn’t reach more than two hours.

My power fantasy when playing Mongols, Huns, etc., is to conquer with my swift cavalry armies and build strong empires atop the ruins of my enemies. Building a splendid capital for the Khan is part of this fantasy.

I envision two sets, one for ā€œWestern Steppeā€ and one for ā€œEastern Steppeā€. But in contrast to some others who imagine a Steppe set composed entirely of nomadic tents all the time, my wish is to see them evolve into more solid structures (and I’m not alone in this, judging by people earlier in the thread expressing doubts if a fully nomadic set can be done). All existing sets showcase progress throughout history, some do it better or worse, but at least they try, so why the Steppe sets couldn’t?

I mean that’s not that good either :stuck_out_tongue:

I’d like the Hungarians, looking across the river, to see the Mongol army living in a large cluster of yurts decorated with gold, silver, and silk, not in an East Asian–style city that belongs thousands of kilometers away from Eastern Europe. The empire’s cavalry swept rapidly westward from the East, and yurts weren’t just portable for them but also a symbol of their culture and conquests.

That will be ideal. At least 1 new nomadic architecture set will be a good start.

In both campaigns you are in the conquering phase in every mission. Unlike the Goths campaign there is no ā€œempire buildingā€ mission at the end.

Also many people in Mongolia still live in Yurts today, so it would certainly not be out of place for Imperial Age Mongols in AoM.

Of course more sets would be better but I think 1 set would already be much better then 0 sets. I would rather have Mongol looking Huns then them having any other already existing Architecture.

There are many more civs with more out of place architecture sets. Why do the Chinese still have Shinto Shrines?

So this isn’t a hard-set ā€œwe should do thisā€ idea but just something i’m throwing out there for food for thought. I know in the past I have said that I wanted a nomadic architecture set and a barbarian architecture set (for Goths, as well as a hopeful future DLC with like Vandals, Saxons, and another Barbarian invasion civ). What if they made the architecture set so that it could fit both…? I think it would be hard, but something that starts with tents and yurts and then transitions into more rustic-looking standing buildings, but that don’t lean too hard into the E. Asia motif and still have some tents around? Kill two birds with one stone that way. Might be too out-there of an idea but thought i’d at least throw it out there…

Some yurts to accompany solid structures is perfectly fine in my book, it’s just that I’d prefer if it wasn’t SOLELY yurts like some people are proposing. For the Eastern Steppe, I’d like to see something along these lines:

https://www.reddit.com/r/aoe2/comments/1qc8siq/proposal_nomadic_architecure_unit_reskin_and_tibet/

Because Microsoft is too greedy to hire more artists I guess :expressionless:

Perhaps one set for the Western Steppe and the barbarian civs? Though given the rumored Scandinavian DLC I suspect that Germanic barbarians would share architecture with Vikings instead.

Do we even have civs from that area in the game? Cumans and Huns originate in the Eastern Steppe, and Mongols and Tatars are from there too.

Broadly speaking most nomadic peoples of the middle ages originate from the eastern steppe. While there are exceptions, generally they’re all altaic peoples ethnically and linguistically.

If you go earlier, you get more westerly and iranian nomadic peoples. The only one that comes to mind for a medieval setting would be the alans. However the alans become more sedentary and settled in the caucasus throughout the medieval area. I think they’d share architecture with the georgians. The Alans that went into europe during the fall of rome were conquered by the byzantines in 534. So the more nomadic branch of alans during the medieval period were relatively short lived and early (longer, later, and more consequential than 3K, but who’s keeping count?)

rambling aside, I don’t think it makes sense for a ā€œwestern steppeā€ set. Just a nomadic set.

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That’s fair. I admittedly kinda hope they don’t do a Scandinavian DLC, though there is a way that they could have a Scandinavian architecture work for Goths and future Vandals and Saxons civs as well, which would mitigate the need for the ā€œBarbarianā€ architecture i’ve previously mentioned.

…which could then also mitigate the need for this. The Scandi set fill in for Barbarian civs as well, and then the nomadic set for the Eastern Steppe peoples. Huns are a toss-up on which set they get but the nomadic set would probably be better.

Architecture isn’t coded in genetics. Cumans and Huns in the game’s timeframe lived in the area stretching from Central Asia to Eastern Europe, and their subjects who were tasked with building stuff did so in local styles. Turks originated from East Asia as well and yet there’s nothing East Asian in their architecture, both in real life and in the game – they adapted local Persian and Byzantine styles instead.

I posted images earlier in the thread how it could look like.

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