Norse Major Gods are the most boring

It is a sample of 2500 games which is not excessively low either. Experiments are made especially with the new god. Some players in ranked have been playing hundreds of games.

Set is not easy to play at medium/low levels.

The Norse are somewhat more powerful than weak because they have a Top Tier god like Odin, a solid god like Loki and Thor who tends to be more mid/low Tier (but not the worst) as well as the new god who is still an unknown.

The ones that need some buffs are the Atlanteans and Ra in some way.

1 Like

That would hurt game readability though, as it would be less intuitive for new players to associate the different skins with the same unit.

Also, it’s not a major problem.

Fair enough, you also have 2 crows which are quite unique.

That would be bad, you are just reducing the civ options, which is never a good idea.

I agree though on having unique skins for dwarf berserkers, maybe even a small bonus for them. It would be weird though that a female village is instantly cut in half and transformed into a small hairy gimli.

You could instead have hersir dwarf, maybe 1 every 2, as it would just need an adjustment of the size, and it would be cool as ****.

Again, you are hurting readability here. No Civ have visual differences between units throughout the gods.

Also, you can spawn MU from nothing with loki, so it’s unique enough to me.

I would love to have elves as a villager, but since freyr is already quite unique I believe that it would be a nightmare to balance.

Maybe if you also remove the starting food, you force freyr to have first a steady amount of elves or dwarf before even attempt to gather food, but it would still a delicate balance.

2 Likes

tbh I was assuming that the idea was to accompany the unit skin changes with stat changes too. Maybe spears do bonus against cav, hammers do bonus against buildings, and swords bonus against infantry. Something like that.

Again, you are hurting readability here. No Civ have visual differences between units throughout the gods.

But they aren’t hurting readability, because the different visual is also different stats. You could argue that it’s a problem for two major gods to have different base units and you might have a good point, but that’s a different problem from readability.

Yeah then you are breaking the balance. Generic heroes like the hersirs aren’t supposed to be good against standard military units.

Atlanteans can be the exception because you upgrade and existing hero so you pay for 2 units, but the norse already have a lot of units to counter everything, and this is really a not needed buff.

It could break balance, but doesn’t have to. A hero being better against cavalry than it is against archers and infantry still doesn’t mean human units aren’t a cost-effective counter. It just means that cavalry units are less effective than archers and infantry.

I belive it’s not the case anymore- https://www.reddit.com/r/AgeofMythology/comments/1f4or7a/gathering_rates_table_updated/

And it really annoys me, cause unlike laborers this is not written in their description, and except Odin it looks no norse is overperforming so its also a questionable change.

The change would obviously have to be balanced. Not just taking something away from a civ that is already not even that good now.
Giving Dwarven Armouries some passive Gold generation might not be a bad idea.
Another idea I had is making the technologies in it free but research slower.

A simple solution would be to give them 1 Gold/Second passive generation and limited to 1 per Age (4 in Mythical). Each of them produces less then 1 Dwarf but it’s passive, doesn’t cost any population and you can’t run out of mine.
It would also not make Thor like Dutch at all since their Banks produce a lot more Coins (Equivalent to >3 villagers) while having a much higher limit.

It could be a small collection rate bonus like 10% but their identity should be longer lasting trees not faster chopped down trees.

Not sure if that would be a little too much.

Our data is getting better every day and it’s probably already good enough to implement some balance changes.

The other thing is to look at more detailed information on when matches are decided.
Win rates over time are important to consider. It’s easy to have a Major God to only be good because of one specific timing attack while struggling in most other aspects of the game.

Also the game doesn’t just have a 1v1 mode.

Something you can always solve with a mod if it confuses you too much.

Limiting options is what creates diversity. If civ has the same option then every civ would play the same.

I was thinking about newly trained ones not converted ones.

Greeks have 4 unique heroes and 1 unique human unit, so why not 1 unique human unit for 1 Norse Major god too.
Also the unit would likely look very similar since it’s just a Wolf skin instead of a Bear one.

I really don’t like the mechanic especially because there is no indication for when you will get the next one.
It’s also very random since it can be any myth unit.

I don’t think it would be that hard to balance since it has already been done in AoE3.
Also Wood is chopped faster in AoM compared to AoE3 so that’s less of an issue.

I was mostly thinking about only visuals but it could be stats too, to some degree.
They should not be very different.
Maybe only a +10-20% bonus damage?

So they don’t counter those units but at last feel like behaving correctly according to their weapons.

Oh didn’t know that.
That makes Gatherers extra bad since they can’t even build.

Yeah. Odins Gatherers are better Greek villagers in the early game.

thx for basically agreeing with me for the most part.

You would need to give Thor enough passive gold income because of how important gold is in this game and how Thor would be too vulnerable to being gold starved because of how almost everything you make cost Gold and having no Gatherers to make. 1 gold per second and 1 Dwarven Armory per age would give 2 gold in Age 2 which would be equal to Hades Vaults of Erebus tech which isn’t enough gold for Thor. Only making Dwarves helps to make them more like the Dutch especially when having to give Thor enough passive Gold income that he isn’t too easily gold starved. I don’t want Thor to become so close to being the Dutch.

Free techs that take longer to research is like in AoE III with USA after sending Springfield Armory shipment making the techs from the Armory become free but much longer to research and its similar to what Freyr already has in AoMR with techs being much cheaper but longer to research.

I am 100% totally against removing Gatherers and it would make Thor going from being my favorite or 2nd favorite Norse God (Freyr and Thor) to play to easily dead last. Note: I never liked Odin in any version of AoM including AoMR so for that to happen to Thor it would be a total disaster for me. Nothing said here makes anything better but actually worse when it comes to what I think about this and the more talking about it the worse and worse it makes me feel so I don’t want to keep talking about such a massive change to Thor.

Even just a 10% gather rate increase for wood would be fine.

If that is even a little too much of a change then you should understand that the Thor change you proposed in here of removing Gatherers is too much of a change but way way way way way way way way way way way more then this would be for Freyr.

1 Like

They’d need to be renamed as “Ulfsark” seems to have been made up for the game. I think “Ulfhedinn” is the closest real term to it.

I want to have a Dwarf only civilisation but it’s unlikely that we will get another Norse Major God any time soon if ever and even if we do so it would be very unlikely to get a Dwarf focused one since Thor already exist.

Same with Frayr as he is the god that rules over Alfheim so no future Major God could ever get Elves.

No I mean too many villagers.
Most civs have 1, it would be strange to have 3.

No Elves for Freyr is a huge missed opportunity, they could’ve added Elves in place of Dwarves or Gatherers, or just along with them, making Elves a whole other class of villagers.

Replacing Gatherers with Elves just for cosmetic purpose would be cool and surely better than nothing, but it will still feel like a missed opportunity.

I just came up with a pretty simple solution.
Dwarfs cost 50 Food for Thor.
That would completely make Gatherers useless for him and remove all the downside of Dwarfs.
Almost all. They are still very slightly less efficient at collecting other resources.
That would overall be a buff to Thor with almost no downsides.

Maybe the easiest solution is the same here.
Make Elves cost 50 Food instead of Wood and just give them the trees last longer ability. That practically makes them better Gatherers.

Both of those changes would just be buffs for Thor and Frayr, which are both currently underperforming.

OK now that got me thinking and I came up with a solution I would totally love and is as followed:

Dwarf Miner that is exactly like what we have now with Dwarves.
Dwarf Gatherer that is exactly like a Gatherer but with the look of a Dwarf that has a different outfit from the Dwarf Miner.

Thor would have the Dwarves theme economy that would work exactly the same as it is now that would be prefect for me.

Yes, exactly! I said the same thing but I’ve been completely ignored lmao.

I personally don’t care that much about how the unit is called, I care more about how it looks like.

Not against changing the name.

I personally think that all norse openers are overly complicated compared to other civs.

They’re not complicated. It’s just that unlike other civilizations, you have to juggle villagers, while in other civilizations you distribute them once and wait for the classic upgrade.

Interesting proposal
 which was made at 25k peak of players. Now it is absolutely not relevant. Norse civilization is so filthy that cosmetic repairs will not help here.
On topic, I would add that forge upgrades were cheaper. Here’s what you can do for Thor.
Making all the villagers gnomes would be a cool and unique idea, by the way, but the local Thor-Master rebelled.