November update ruined nomad

the updated map almost always generates water in the same place. Nomad was about variety and unpredictabilty and scouting and adapting. this new version should be a different map instead of replacing Nomad

i think this layout of always having water in the same place might be an okay way to improve coastal, but playing on the same layout all the time misses the point of why we want to play Nomad

suggestion: put the old Nomad back and reduce the amount of hills. maybe add this new variant as something that can spawn 10% of the time, but having it 100% of the time ruins the map

It probably has to do with the fact that not having access to water early ruins your early game, so balance reasons I guess.