Nurf the Obuch

Please for the love of god nurf the Obuch build time.

It will happen, from 9 secs to 12 secs

2 Likes

12 seconds is still pretty good and that is not the only nerf they need

1 Like

i think they have way too much HP.

Their HP is fine, they are designed to be strong in melee combat with the armor-removing power.
Just remove 1 PA, and that’s it.

Obuch are fine, stop crying. It was Obuchs that were the reason all other infantry units got buffs so they won’t be as disproportionately useful starting next patch.

1 Like

Yeah I think Obuch showed that’s possible to buff infantry without destroying the balance.

Still, I think the Militia line should stay as it is.

And the creating time increase of the obuch is actually a huge nerf. Atm you need about 20 Vills to sustain Obuch creation at 1 Castle, which means with 60 vills to produce obuch you would need 3 Castles as production sites. With the change you would need 4 castles (15 vills per castle), which is a huge increase and makes it easier for the opponent to hurt your obuch production by destroying your castles. Needs to be proven then, but imo it will be a risk for the poles player to go for mainly obuch army. Especially the current obuch/arb play will be hurt, not so much obuch skirm, as with obuch/skirm you will make way less obuch and more skirms.

1 Like

If they don’t nerf obuch, then i want all infantry UU to cost 20 gold and at least 100 hp for elite upgrades.

3 Likes

The issue becomes everything else that the Poles get. Their ability to get stone and gold early makes two or three castles very quickly with the Obuch spam becoming overwhelming. The Obuch is good against a moderate number of knights and infantry and then they can very very easily support a forward castle drop that creates an unbreakable position against a unit that just eats structures and units alike. The Obuch does too many things to well.

1 Like

Kinda agree, I don’t get why other UU infantries cost more to get and have longer training time but perform like potato compared to Obuch

1 Like

They are going to buff a lot of the UU infantry units, especially a lot of the castle age variants.

And they are going to increase Obuch training Time to 12 s.

Many of the other infantry UUs are very specialised units. Obuch is an allrounder, actually the first really viable infantry unit in the game. Why should devs remove that? It’s definetely not OP, it’s a welcome deviation from the stale knight/archer meta.
Don’t forget obuch isn’t a specialised unit, only a small nerf can put them in the same spot as a lot of the infantry units have currently. But even more so, as it wouldn’t even have a special scenario to shine in.

2 Likes

I would partially agree but, granted that the 2 main weaknesses of Infantry are low tankyness and low speed, it worths noticing that all other Infantry UU have a greater speed than Obuch (bar Serjeants, who are even tankier)

That said at the very least Samurais and Jags cost too much gold.

1 Like

Obuch have 95 hp and 6 PA max. They’ll have 12 secs training time soon.
They are fine. But if you want to nerf them by all means regardless, then 90hp and 15 TT should be enough.

But they’re terrible in reality.
So low attack, so low speed, absurd elite upgrade cost, their only redeeming point is a tech that spawns them for a fraction of their absurdly high creation cost. Wow, spawn mechanic in aoe2, nice! :face_vomiting:
I don’t get why people think Serjeants are good, they’re quite bad instead, without First Crusade they’d be useless.
Ah right, I forgot the super uber strong “donjon rush”. :rofl:

I’m on a crusade against First Crusade, a gimmicky tech that it’s the only selling point of a unit that would otherwise simply cost too much for what is worth. /rant.

3 Likes

Obuch is problematic in Arena. Poles easily get their castle by gold generating stone and spam Obuch.
It gives too much stat for its cost. Civ lacking super good archer or HCA struggle to deal with if they don’t have really cost-efficient and good infantry as well. At least it should be nerf some HP

I like the ability to build donjons. Even if it is only ok, at least it makes serjeants quite unique. The problem is the super high gold cost. If they lower it by ten or even five gold it could be alright.