GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 101.102.46236.0 #(111772)
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 11 x64
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
When using the Object Visible/Not Visible trigger condition, the condition is still met and effects fire when the target object is below the bottom of the viewport by a significant margin, as well as when it is to the right of the viewport, to a lesser degree. When fully zoomed out at 1920x1080, i measured the target object being about 13 tiles below the bottom edge of the viewport.
The margin wherein the condition still detects the target object is reduced when playing at lower resolutions, but even at 633x356 the condition is still met when target object is slightly below the viewport.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- Create Scenario
- Set up trigger using “object visible/not visible” condition and some effect
- Test scenario and see that it’s not working properly.
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
The conditions “Object Visible/Not Visible” should only be met when the target object is strictly within the player’s viewport.
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
Set up a looping trigger with condition object visible (gold mine), and an effect, display instructions with a 1 second timer. Won’t let me post two pictures but this shows the issue.
GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.
It won’t let me do this.