"Objects in Area" trigger not working

  • GAME BUILD #: Since the beginning
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
When creating a trigger in the scenario editor there is a condition named “Objects in Area”, when you pick “units” and object list “” it will assume any unit will do, that works, however, if you try to change it to “buildings”, “heroes” or “others” it will go back to “units” if you select “” making it impossible (for example) to place a hero in an area and make that hero be any of the available ones.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:

  1. Open scenario editor
  2. Go to triggers and create one
  3. Set condition as “Objects in Area”
  4. Set “Object List Type” to anything but units
  5. It will reset to Units when saving or testing or even clicking somewhere else

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?
Pick “heroes” and make that select all heros available, you can also try to do “Object Group” as “Hero”, doesn’t work

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

It will ALWAYS revert back to Units

2 Likes

Thanks @XavierTenka.
We’re now tracking this issue :slight_smile:

1 Like