Objects renamed with "Object Name ID" will show their INTERNAL NAME after loading a saved game

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 101.102.24724.0 (#90260) 11771158 - and all other versions for at least the last months. But possibly ever since “Object Name ID” became a modifiable attribute in the scenario editor (?)
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED


Note: This bug only affects objects that are renamed using the trigger effect Modify Attribute: Object Name ID. It does NOT affect objects renamed with “Change Object Name”.

After loading a saved game that contains units that are renamed this way, the units will no longer show the name chosen by the scenario designer, but their internal name.
E.g. a renamed Archer will be named ARCHR, a Teutonic Knight becomes TKNIT, Willam Wallace becomes HWIWA.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. In the Scenario Editor, place an Archer and use the trigger effect Modify Attribute: Object Name ID to rename him to “Anything” .
  2. Test the scenario, check that the Archer is now called “Anything”, and save the game.
  3. Load the game. The Archer formerly known as “Anything” will now be named “ARCHR”.

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

The Archer renamed to “Anything” should still be named “Anything” after loading the saved game :slight_smile:

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

This modified William Wallace look-alike is Morten the Black, ancestor of the famous Hospitaller Morgan Black. But after loading my saved game he has renamed himself to “HWIWA” without my permission… :unamused:

This bug isn’t as serious as other scenario related bugs, since it can be worked around by adding a timed looping trigger that regularly re-renames the renamed objects. But it’s still mildly annoying…


This issue is now tracked on our side. Thank you for the report. :slight_smile:

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