So all those beautiful hills and mountains have no strategic importance–what a wasted opportunity. The reason they give for no hill bonus makes little sense. Even if they can’t make every map gen perfectly equal for all players all the time then so what? Dealing with variously (un)favorable maps (as long as the difference is not too crazy) makes the game more interesting. And your not stuck with one “bad” map gen forever–just play more games, in the end it will all average out.
I believe no age game has had hill bonuses since AoE2. It’s interesting to see people genuinely believe that Relic removed this feature. It hasn’t existed for 20 years. However, I look forward to hearing that hill bonuses are the reason AoE2 is so popular. I can then add that to my list.
Castles being build in front of each other… meh boring mechanic (design flaw) from age2, again in 2021 castles throwing arrows to other castles, how stupid is that, also the English landmark using a arrows marching gun, how imbalance is that thing! is that an MG42? jaja
Min 46, this is the worst implementation in an RTS 2 super defensive buildings hitting each other I don’t see the fun on that, that’s purely to satisfy age2 players. Adam Isgreen mentioned game is focusing on historical accuracy… lol
There is also another thing I really dislike, siege weapons are too big, they produce a lot of pathfinding issues because of it’s size and since they are unmanage they look pretty ugly, if you are going to keep unmanage sigue at lest reduce it’s size.