Official supported feature not functioning properly due to hardcoded class behavior

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: latest build
  • GAME PLATFORM: Steam / Microsoft Store / Xbox / PlayStation (any)
  • OPERATING SYSTEM: Windows 11 / Windows 10

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

official patch note here (a newly supported feature) will NOT work when used with class 4 villager due to some hardcoded thing with class 4, see below for the new feature shared selection

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. create a brand new datamod and create a new unit
  2. make new unit class 4, set run pattern in GENIE to anything above 2
  3. double click select on villager will also select this class 4 unit, even though the value is above 2

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not present?

this class 4 unit with supported feature to not get selected in double click selection when clicking on villagers

:play_button: IMAGE

:backhand_index_pointing_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.