Of course, exactly…sometimes we forget the civ variety…
Yes, in fact in AoE 4 it’s like that (using the Principality of Antioch) and Jerusalem should be Frankish instead of Byzantine…![]()
Yes, I think the Barbarossa campaign will change a lot when they release a German DLC… I could even add the Saxons to the Barbarossa campaign in the editor and upload it as a mod (I’ve already been doing that with the AoE 3 campaigns)…![]()
I’ll do it in AoE 3 when I port Moctezuma into that game…
Yes, Alaric should be all Roman, Gothic, or Frankish players…
Yes, that’s very strange, but when I port Sforza to AoE 3 everything will be Italian…![]()
Probably Goths, since it’s the Visigothic kingdom…![]()
Yes, in my Almeida port in AoE 3 the Guanches will be Moroccan (better that than making them Hausa) and I was thinking of making the Swahili villages Ethiopian (but now I remembered the Somali civilization from the historical battles, so I’ll use that instead)…
Yes, the campaign should be set in Gelawdewos in the 16th century so you can use the Portuguese as allies…![]()
Yes, that’s how it was before TLC (and it will be like that in my AoE 3 Pachacuti port)…
Yes, in my Tamerlane port in AoE 3 they will all be Tatars (from Chuvash Cape Historical Battle) and Ottomans (the Hospitallers will be the Maltese) (I’m waiting for the Persians and Central Asian civilizations to make it more historically accurate and with a wider variety of civilizations)…
Yes, in my Jadwiga port in AoE 3 they will all be Poles, Germans and Tatars…
Yes, at least they should include the Haudenosaunee (1142-1580), the Mississippians (800-1540), and the Puebloans (750-1600) (with teepees or brick houses similar to Malians and all) in the game…![]()
They could speak Muscogee (or even Iroquois/Haudenosaunee or Sioux/Lakota if you stretch it a bit)…![]()
Tuskaloosa could work…although the developers would base his campaign on the records of Soto’s expedition…![]()
