Onager double cutting same area with queue cuts

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 162286
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 11

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

Onager double cutting same area with queue cuts

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST !

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptiv e!

Here’s the steps to reproduce the issue:

  1. Task an onager to cut 5 separate tree areas in a queue https://www.youtube.com/watch?v=_Y3WP8IcvDI

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not prese nt?

It should be 5 queues = 5 cuts, not 5 queues = 10 cuts

Did not used to be like this, see older video starting at 16 seconds https://www.youtube.com/watch?v=vXc0nzXP3kA

:play_button: IMAGE

:backhand_index_pointing_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the prob lem.

:play_button: GAME FILES (SAVE / RECORDING)

:backhand_index_pointing_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file ser vice.

Thank you.

1 Like

yes! this is an important fix for the thousands who play forest nothing maps.

Hello Devs,

Any update to this? We have found out that there if there is only 1 player in the game (single player) then there are no bugs (does not double cut), 2 players it will sometimes bug, 8 players (or with 7 AIs) then it will always bug (double cuts same area)