One Small Step for Devs, One Giant Leap for the Game

Hi everyone,

I’d like to suggest a few small QoL additions that could make a big difference for competitive play, learning, and long-term engagement.

1. Extra post-game stats

Adding these to the summary screen would massively help analysis:

  • Villagers killed

  • Villagers lost

  • Idle TC time

  • Army value (on timeline) (not just military pop)

  • Total resources/min (on timeline) (global income rate across all resources)

The game already tracks this information; surfacing it would help players improve faster and make content / casting much clearer.

2. Clearer economy & trade info

Two small UI tweaks:

  • Trade rate at a glance:
    Show the current market trade rate clearly in the UI (similar to AoE II), so players instantly see if a trade is good or bad without hovering or guessing.

  • Gold eco count split:
    In the gold economic units count, display gold workers + trade units separately, e.g.:
    23 + 14 → 23 villagers on gold, 14 trade mules/urcas. or 23(+14)
    This gives a much clearer picture of the real gold eco and number of economy units.

3. In-game competitive leaderboard

A visible in-game ranking list (at least the ranked 1v1) showing:

  • Position, ELO, % win rate, total games, streak

Clear goals like “Top 100 / Top 200” keep people grinding instead of stopping once they hit a rank.

4. New prestige rank

Right now Conqueror III starts around rank 380–400 based on people playing and smurfs included. I’d propose a new prestige rank based on position, not ELO (like for example Valorant, does):

  • Top 100 players = Emperor

  • Top 10 players = Legend

Simple changes, but together they’d add depth, motivation, and a lot more stickiness to the ladder and the game as a whole.
*Another day we can speak about the replay and reconnection systems…

5 Likes

believe this is the most crucial point.

1 Like

I would add that it should be possible to ungarrison units individually from buildings rather than in groups. Also, the market should display the numbers above the resources for greater clarity.

even better to show resources gathering rate per min, just like in Civilization per turn.

It’s the single most needed QoL ever in the history of the game

I’d love to see a villager efficiency stat, like they have in the paid tier of AoE2’s CaptureAge, telling you the % of time your villagers have been gathering, building or repairing in the last minute, versus the total available time. I think this would be an insanely good addition for competitive players, and would probably not be too hard to implement.

I like the ungarrison option! But the market display is already listed on the post!! Check the 2nd point :winking_face_with_tongue: :spain:

its already listed isn’t it?

Yeah! Thats a good one, like % efficiency shown in the EGCTV observer UI

I am blind man :smiley:, sry.

only the number of active units, not the actual rate of income