Hi everyone,
I’d like to suggest a few small QoL additions that could make a big difference for competitive play, learning, and long-term engagement.
1. Extra post-game stats
Adding these to the summary screen would massively help analysis:
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Villagers killed
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Villagers lost
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Idle TC time
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Army value (on timeline) (not just military pop)
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Total resources/min (on timeline) (global income rate across all resources)
The game already tracks this information; surfacing it would help players improve faster and make content / casting much clearer.
2. Clearer economy & trade info
Two small UI tweaks:
-
Trade rate at a glance:
Show the current market trade rate clearly in the UI (similar to AoE II), so players instantly see if a trade is good or bad without hovering or guessing. -
Gold eco count split:
In the gold economic units count, display gold workers + trade units separately, e.g.:
23 + 14→ 23 villagers on gold, 14 trade mules/urcas. or23(+14)
This gives a much clearer picture of the real gold eco and number of economy units.
3. In-game competitive leaderboard
A visible in-game ranking list (at least the ranked 1v1) showing:
- Position, ELO, % win rate, total games, streak
Clear goals like “Top 100 / Top 200” keep people grinding instead of stopping once they hit a rank.
4. New prestige rank
Right now Conqueror III starts around rank 380–400 based on people playing and smurfs included. I’d propose a new prestige rank based on position, not ELO (like for example Valorant, does):
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Top 100 players = Emperor
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Top 10 players = Legend
Simple changes, but together they’d add depth, motivation, and a lot more stickiness to the ladder and the game as a whole.
*Another day we can speak about the replay and reconnection systems…