So, as the title say, new balance patch, new balance changes.
We were expecting them, still it seems that some are new, and some a bit different. Either way now that they are confirmed we can maybe better talk about them.
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I liked the CG buff, in my opinion the unit was basically never seen.
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The SL gold reduction was pretty meh… I don’t think it changes something in reality…
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Burgundians are really strong now, we will see how it goes, but for now I think that they won’t be OP. The only thing maybe is that their 50% food discount on eco tech may be tuned down to 33%.
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SO for sicilians is good, but I don’t know if it’s enough, I would have buffed a little bit their monastery too. The new conversation resistance is good, even if I’m not crazy about how it have been implemented. The donjon and serjeants bonus are good on paper, but I don’t think that they’ll resolve the units problems onestly… Let’s just hope
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Good the buff on OG, maybe the meme is back…
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I don’t know about the nef on mangudai, but it doesn’t seem like that much to me, so I think we can live with it.
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I also like the changes for the malay, even if I don’t think there is much to say about it, since for the most it won’t change how the civ is played.
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Frank nerf is great, not so much for the nerf itself, but because the idea has started from here from the forum of the community. This means that even if sometimes we are frustrated that we have no direct or immediate feedback from the devs, they do read our post and suggestions.
Incas and cumans nerf I don’t understand them though…
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A nerf for the incas Trush was fine, but it didn’t have to be this drastic, or without any competition. I get it that we need to learn to appreciate their flexible tech tree, but without a consistent eco bonus or a buff for their military, they’ll keep being the weakest of the 3 meso civs… we will see.
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For the cumans instead I don’t know what to say, they nerfed the only bonus that help them a bit of no being punished for using their only other eco bonus (the 2 TCs in feudal).
So basically now, it’s even more easier to punish them, and all that came without any compensation. Yeah I get it that the fact that this one is a TB may cause some problems, but there were other solutions in my opinion, like making this one a standard bonus and giving them another small TB.
Anyway, I think that the pup_april beta was more for testing those changes, to see thay they didn’t break the game or had any unintended effects, and not to have feedbacks on the balance changes themselves, so that’s why the balance changes are identical to the one on the beta.
Anyway, what do you think guys? Were all good chances? Some are unnecessary or too drastic? Did they need to compensate some buffs/nerfs with other nerfs/buffs? There were some civs left out?
NOTE: Please stay on topic, if your problems are technical, or about quality of life features, or you don’t like the new civs at all, just talk about it in the proper topics, there are plenty of them. Here the title say balance changes, all the post talks about the recent balance changes and my questions to you are about them or potential future balance changes.