Other Game Modes do not work on Nomad

  • Game Version: Premium + DLC

  • Build Number: v.100.19.3090.0 (592914R)

  • Platform: Steam

  • Operating System: Windows 11

Issue: Other game modes such as King of the Hill and Regicide do not work on Nomad.

Other game modes such as King of the Hill and Regicide do not work on Nomad. On Land Nomad, King of the Hill actually does work. This is unrelated to my other bug post that discusses Sudden Death’s effect on Nomad as that is fundamentally a different issue as these game modes (Regicide/King of the Hill) not working are related to the RMS script.

King of the Hill (and how to fix!)

It works on Land Nomad but not on normal Nomad. Why? Because the RMS script places generate KotH objects too early. It generates the KotH vault before generating the continent, which results in the KotH being thrown in the deep ocean (where it can not spawn) and then the continent generating on top of it. This fix is simple and would simply require you to move where you tell it to place KotH objects (lines 133 and 134) down to after the continent has been generated. Ideally you would do it before the cliffs are thrown in and add a restraint for the cliffs to not obstruct the path to the KotH vault.

This is particularly weird because there are a lot of KotH Nomad missions in Gauntlet mode and playing any of them would result in a normal match.

Regicide (and how I think I can fix it)

The change implemented when the Japanese pantheon came out on September 30th, 2025 saw to it that your starting units are pre-placed on the map. That made the map more balanced, but as a result resulted in two things. Another user has already brought up that Pharaohs don’t respawn on Nomad and I believe this is a consequence of the implemented feature, but also this prevents the Regent from spawning on Regicide. To fix this, both of these I think you would have to add a piece of code that checks if the match has Regicide is enabled or not and add that to the starting units list.

For the Pharoah you might just have to delete the starting unit Pharoah and re-enable the Pharoah respawn technology. Being at a disadvantage (no Pharoah) for the beginning minutes of the game is better than being at a disadvantage (no Pharoah) for the entire game. Not sure if that will work since I haven’t tried it, since in my personal custom Nomad map I don’t do the whole disable starting unit system entirely due to how many issues it presents and it could possibly present in the future.

My alternative solution (used in my Nomad maps) was just to spawn all players with 2 villagers (Atlantean 1 citizen, Norse 1 villager/dwarf and 1 berserk). To make it as decently balanced as possible.(I know some villagers are worth more than others though, and scouting as an Atlantean may be rough, but I am thinking about introducing a temporary Pegasus for all teams) Then, when they build their town center they will still get all their units including Pharoah, Regent, whatever else just as original Nomad once functioned. Although if you do this you would then be tasked with the issue of fixing the AI and making sure it doesn’t weaponize its regicide on this map and instantly losing. But my “specialty” (I have no coding experience prior to making maps) is RMS, and not the AI code, so I do not have a proposed fix for that and you guys would have to solve that one on your own.