I’ve noticed a recurring theme from the devs where they significantly change civs that were intended to play differently than the norm - this is most apparent with India, Ottomans, and Lakota.
Ottomans and India are similar in that they have the same “subclass” of Musketeer (Sepoy/Jan are intended as similar variations of Musketeers with more health and better melee at the sacrifice of ranged damage) and few reliable other 1-pop units that they can effectively spam (Gurkha required a large card investment to buff to the level of their European counterparts and I’m just flat-out going to ignore Rajput and Urumi, as the former are useless past Commerce and the latter are extremely card-reliant to function).
On top of this, their infantry were notoriously slow to train, as both civs lacked the Fencing School card and - most importantly - their economies were organized around this substantial lacking.
Sepoy and Jans both cost a lot of food up-front; Both civs circumvented this by not requiring food for their villagers, instead investing wood for villagers instead (India directly, Ottomans by their Mosque and various upgrades to Villager spawn rate and numbers). Both were punished for this later on by lacking heavy ways to quickly amass food (both civs had a subpar late-game farming rate, though their estate and wood gather rates were higher than normal).
Both civs are losing their inherent weaknesses in favor of acting like normal civs (quick training Muskteers, good late-game economy without their inherent balances in mind), but, more importantly, they’re not gaining any new weaknesses in exchange.
India and Ottomans were designed around these weaknesses, but the new devs aren’t paying any attention to them and trying to make them play like every other civ in the game. It’s most apparent with the Lakota, who have 9 cavalry units they should be using every game, but instead the devs choose to keep buffing their infantry.
Lakota should be using cavalry as a replacement for every possible non-artillery purpose an army can have, and then they should have a siege trooper cavalry unit as well. Their three infantry units should be extremely niche and/or fall off past Fortress age. Trying to maintain them as useful beyond that is just wasting power budget that should be put into making them the unique, horse-centric civ they were originally designed to be.