Ottoman slow eco problem

Last patch Ottoman gets so many nerfs such as janissary damage nerf, great bombard is not great and normal bombard is in equal resources is more efficient. Advanced academy vizier point has buff and nerf you can access knight and janissary easily but they produce about 25 percent slower. Also other new vizier points not very useful maybe only pax Ottoman is very good but you can Access it very late. İn addition in feudal game if you go military school your units come about 1.30 minutes later and military schools are very expensive in the beginning game. Town center is 750 resources and 3 military school is 750 resources. I want to developers do change some vizier points such as free great bombard because it is not powerful and you can access about 20 minutes. Also timarots are cool but they don’t fire moving. They are expensive 180 resources and Otto eco not good to produce cavalry archer in the early game and in the end of the game you can go janissary and lancer. Finally Ottoman landmarks need some buff such as Sultanhanı trade network because many of the civ gains 75 resources for the minute but they don’t need any pup. Also Otto need food and wood buff because their sipahi, cavalry archer need so much food and wood. Twin minaret medrese need byzantine grand winery style area buff helps to Otto player.

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Yes Ottoman is slow but once the engine get warms its unstopable(nearly).Yes military schools are expensive but its hard to balance them sadly i think it should stay the way they are and buffed in some other areas.Their cavalry archer is decent but like you said its unnecessary to make that unit maybe if their upgrades was free and researched in an instant it could have worth it more.Sultanhanı is great landmark yep its cost pop but its fine.I think other landmark can be improved like all the berries should be spawned when you build the landmark and they should replenish like fish but in the speed of one fully upgraded villager food gather speed.

Actually, I think Ottoman is still on the weak side, and it’s hard to see the “overheating” problem you’re talking about in the current version. Because even if we take into account the blacksmith store bonus and the free troops from the military academy, it’s nowhere near the total amount of resources that other civilizations’ economies get. What the Ottomans really lack is both a reasonable economy and a better landmark bonus. (I know it’s an Ottoman trait, but the fact is that Ottomans have a hard time fighting on the same level against civilizations that have natural bonuses) It was already a weak period in the Ottoman Feudal Age, and after the siege weapon nerf the Ottomans had a very hard time fighting other civilizations in the Castle Age as well. Also the strengthening of archers and the weakening of siege weapons led to the fact that in fact Ottoman armies that spent a lot of resources in the imperial era were also severely mismatched in quality to the armies of other civilizations (due to the increased damage archers currently do and the additional damage the sultan’s own soldiers take). I think at the very least the Ottoman Great Bomber needs to be dialed back to make it the foundation of what will allow Ottomans to survive into the Age of Empires. I would also suggest adding some instant benefits to the Castle Age landmark “Palace”, such as free vizier points. Replacing the original marching band war drums position with mounted archers and adding an instant gain (like the Sultan’s Own Troops getting a squad of mounted archers) would probably improve its use.

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I think that buffing just Imperial Age units is not the best option. Still, most Otoman players will die before even reaching Castle Age. I think both Feudal Landmarks and Military Academies should be buffed a bit. This way, they will be able to survive better to Feudal age agressions and keep up until late game. Maybe more gold from the market landmark and faster berries respawn, so you can put 6 villagers working 50% faster. This would also improve the classic FC strategy.

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It turns out that the production team of AOE4 doesn’t understand the problems that Ottoman is facing right now, or they haven’t played Ottoman at all. Ottoman’s weaknesses before the October Patch were: before the Castle Age there were no reasonable economic bonuses to ensure development while going head-to-head with other civilizations, while at the same time after the Empire Age there were enough high-quality troops to penetrate opponents’ defenses at once with the same population. However, after the October patch, the state of Ottoman became awkward: the Castle Age gained a lot of help for the early defenses due to the addition of the new Imperial Council cards. But at the same time, Battering Ram’s disguised reinforcement made it difficult to get enough effect on those defenses. Instead, the Ottoman armies become very vulnerable in the late game. High-value Sultan’s Parent Soldiers will be outright mostly wiped out at the first moment of army contact by enemy tech-enhanced archers, who in turn will be waiting behind the heavily armored knights for the Sipahi Cavalry to arrive. Big Bombers are also now nerfed for damage to troops, which I really don’t understand. It was funny enough when the October patch came around that the Big Bomber couldn’t kill farmers with a single shot. Now, the Balance Team has finally turned the Big Bomber into a stone-shooting cannon worth 1200 resources without any traits. I’d rather have a 1200 resource Big Bomber that kills a swath of heavily armored units and knocks out 1/3 of a castle with one shot, but randomly blows up and kills itself. Nor do I want to produce any more stone shooting cannons that only cost 1200 resources for a skin. I just want to make it clear that I’m very disappointed that the November patch nerfed the Big Bomber again, a handsome and powerful cannon that many people came to play Ottoman Civilization for. This nerf will undoubtedly reduce the already small number of Ottoman players. I’m already using Zhu Xi civilization as my main practice civilization, and compared to Ottoman civilization I only feel the other civilizations are ahead in resources, and the quality of armies has only increased not decreased.

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Otto gets screwed in eco for having the ‘advantage’ of military schools. They’re really only worth something in age 4. In age 3, its just the imperial armory thats good and the normal schools are just ok.

In age 2 and earlier they plain suck - I wonder if thats the reason early eco is so weak? “Gotta balance it out with the ‘advantage’ early military schools”, or something like that.

I’d happily have them locked to age 3 for some actual age 2 landmarks.

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When the Ottomans were first added to the game, I was very critical of the developers for making the Ottomans dependent only on military schools and not giving the Ottomans unique technology. At that time, no player wanted to think about what I want to say, every time I started a topic with the Ottomans on the forum, these guys would say that the Ottomans were very good. With the latest patch there is no reason to play with Ottomans. I congratulate whoever thought it was a good idea to produce great bombard in age 2 as vizier point. It’s a brilliant idea that saves the Ottoman Empire from collapse in every game, right? Ottomans have bad vizier points. They are trash. I dont play with Ottomans. Thanks for it devs.

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Guys sadly Ottoman dependant on military schools and it will always be slow civ at the begining because they are on the edge of beign the strongest civ in the game.At max their food landmark can be buffed if the trade landmark get buff im sure it will be op.Devs can lower traders cost maybe so trade civs can have easy time? I agree great bombard is too expensive i dont make it most games.Maybe their fortification vizier points improved more for easy defence?

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The problem is military schools, while being top tier eco equivalents in age 4 are almost useless in age 1/2.

If the logic is that military schools will give ottos more troops early on to defend rushes or apply pressure then the problem is that in age 1/2 schools have the minimum production rate and are also few in number - you wont have enough to pressure a good boom civ like abba/eng and you wont have enough to stop a strong rush civ like mongols/rus.

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Anatolian Hills vizier point needs to give +15%/20%/25%/30% gather bonus for each age.

What if military schools was 100 wood 100 stone? OR maybe we can make it 100 wood 50 stone and remove the 50 starting stone from Ottomans?

Go 2 tc with ottomans and get the extended fortifications vizier point as soon as possible, this makes your 2tc boom relatively safe, getting +1 ranged damage at the blacksmith can also help in further buffing the damage of your tc’s and towers.

You need to create units to get vizier point and fortification is at second line this method will never work.Play some Ottoman then comeback later.

Just so you know because I don’t think you actually play them you get vizier xp for villagers and going 2tc means you’ll have a lot of xp. A villager provides just as much xp as a spearmen does and you’re training 2 vills every 20 seconds.

You dont play the Ottoman dont lie just try what you said and see how much time it will take you are just talking out of assumptions.

It’s not like you depend on that alone and don’t make any units lol it’s just it is a very good way of making you much harder to push into which is the aim for ottomans as the longer the game lasts the better they are.

FC with the palace into 2 tc gets you vizier points really quickly. You get 4xp per villager. It also works really well with pax ottamana later on. Villagers are the most cost efficient way to get vizier xp.

You are talking about mid game.Dont write here just to write something please.Obviously you dont know Ottoman and trolling.

By the way i dont think Ottoman needs those buffs they are fine but majority wants a buff so i wrote those.If Ottoman gets buffed everybody gonna cry how op they are and it will nerf again but you guys cant predict whats going to happen without exprience it so those things i mentioned can be added to see what happens.

Max buff Ottoman need is Twin Minaret Medrese berries food can be increased so instead 5 villagers , 6 villagers can gather non stop and Sultanhani Trade Network gold income from traders could be increased by +2gold.

Dont ever turn Anatolian Hills mine bonus to wood gather bonus and dont ever nerf a single unit dear devs.

How does the Military school screw up the Eco?

Ottomans sucks.

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