Out of sync Crash hack

During the last month there are a lot of players making the game crash with the out os sync crash just when they are about to lose.

At the beginning I thought it was a bug of the game but It always happens just when the game is lost for them and never when Im losing.

Another thing to mention is that almost always this happens against players with chinese characters, so I am starting to think they do it by changing vpn ip on purpose to crash the game, thats just a guest, I dont really know what kind of cheat are they using.

3 Likes

I experienced this also, have reported it to official support with a warning log too, I don’t know how the Dev responded to it? Have Dev aware of it? no clue at the moment, it has been a long while and no update yet at the forum whether they have take note of it?

Usually, this happens for a large team game, when we want to win and the lost player just abusing this bug to crash the game and ends with no result.


(I) [22:31:33.123] [000023372]: Network - Sync Error Detected - Frame=9571 Checksum: usi=2(local_usi=5) (44D0FB1D frame:9571) != ulGoodId=1 (700D06D frame:9571) localChecksum(700D06D)
(I) [22:31:33.123] [000023372]: Network - Requested CRC Block dump for frames [9571] and [9570]
(I) [22:31:33.123] [000023372]: SIM – Dumping SyncErrorlog for frame 9570
(I) [22:31:33.125] [000023372]: SIM – Dumping SyncErrorlog for frame 9571
(I) [22:31:33.127] [000023372]: GAME – simulation is out of sync, reporting station id = [2],frame number= [9571], local frame number =[9579]
(I) [22:31:33.127] [000023372]: [GameObj::OnSyncErrorDetected][Height field] CRC: 0
(I) [22:31:33.127] [000023372]: GAME – Frame 9579 - SimKillPlayer - Destroying SimPlayer 1000, reason 2
(I) [22:31:33.127] [000023372]: Player [Madzones1900] killed on game tick [9579] due to [network out of sync]
(I) [22:31:33.130] [000023372]: GAME – Frame 9579 - SimKillPlayer - Destroying SimPlayer 1001, reason 2
(I) [22:31:33.130] [000023372]: Player [YOYO4230] killed on game tick [9579] due to [network out of sync]
(I) [22:31:33.133] [000023372]: GAME – Frame 9579 - SimKillPlayer - Destroying SimPlayer 1002, reason 2
(I) [22:31:33.133] [000023372]: Player [austin910331] killed on game tick [9579] due to [network out of sync]
(I) [22:31:33.134] [000023372]: GAME – Frame 9579 - SimKillPlayer - Destroying SimPlayer 1003, reason 2
(I) [22:31:33.134] [000023372]: Player [darryndad] killed on game tick [9579] due to [network out of sync]
(I) [22:31:33.137] [000023372]: GAME – Frame 9579 - SimKillPlayer - Destroying SimPlayer 1004, reason 2
(I) [22:31:33.137] [000023372]: Player [twz-] killed on game tick [9579] due to [network out of sync]
(I) [22:31:33.138] [000023372]: GAME – Frame 9579 - SimKillPlayer - Destroying SimPlayer 1005, reason 2
(I) [22:31:33.138] [000023372]: Player [BánhCookie] killed on game tick [9579] due to [network out of sync]
(I) [22:31:33.141] [000023372]: GAME – Frame 9579 - SimKillPlayer - Destroying SimPlayer 1006, reason 2
(I) [22:31:33.141] [000023372]: Player [AOE4] killed on game tick [9579] due to [network out of sync]
(I) [22:31:33.144] [000023372]: GAME – Frame 9579 - SimKillPlayer - Destroying SimPlayer 1007, reason 2
(I) [22:31:33.144] [000023372]: Player [喵星人大狗] killed on game tick [9579] due to [network out of sync]
(I) [22:31:33.146] [000023372]: Ignoring attempt by non-host to kick station [00000000:00000002]
(I) [22:31:33.167] [000023372]: The local client is reporting a desync, alerting the player

(I) [22:31:40.103] [000023372]: Suppressing another post-game error: “Error loading match results” "An unexpected error has occurred due to a possible de-synchronization of match participants. Match data may not be accurate and final match results may not be available.
warnings.txt (748.7 KB)



  1. crash the mid-game and everyone kicked out from the game and get error “C06T09R09X-01 4D504D6101EA”

when we just want to get the victory we only get => cry when it happened , ruin the fun part.

1 Like

what civs were in the game? for me it seems like player playing as china forced that, looking for some similarities

We are aware. Best thing to do here is contact support with your warnings.log file. Thanks!

2 Likes

it’s not rocket science, simply abusing the de-sync with obvious (read&write) to memory cheats

i have explained why this De-Sync happens here
https://forums.ageofempires.com/t/abusing-de-sync-to-crash-everyone/192255/2

Any update on a timeline to fix this issue?