Good balancing changes (mostly) so far.
I really like the change to the Rus, as having a Rus in the match, ALWAYS completely shook up the dark age.
Also having an enemy Rus forced you to skip 1 villager and make a 2nd scout, which changed your whole build and for some civs like Malians made it very tricky (before last patch) to get your sheep back on time.
The HRE eco buff was a terrible mistake.
In fact, HRE passive bonus should have been nerfed, yet they did the opposite…
The villager printer landmark (cost) nerf is waaaaaay overdue, why is it not happening???
I was kinda excited to start playing this game (1v1 ranked) again, but it seems it is not yet ready.
Meta is still f**** up.
Byz eco (olives) still too strong.
I do like the change of the catas though, they were too slow before.
Honestly this patch is kinda underwhelming, considering the amount of time we have been waiting for big changes since the last DLC.
Meta is still super broken and stalled out, tcs still machine-gun any early aggression down, HRE is still uber turtle FC/FI boom, English as well, Byz olive oil still broken, Malians still have no answer for MAA+Landsknecht combo and for Byz spear ram Feudal push.
Hopefully the Devs will wake up and massively ramp up their patching speed and deliver waaaaaaaaay larger patches any time soon.
Still waiting for attack prio fix, no news about it anywhere.
My thread in bug section has been unanswered for a year probably.
Requesting this bugfix for this mega-bug since Betas.
Devs keep silent about it, pushing the problem under the carpet.
Yet, this problem massively influences matches, even tournament matches.
Archers till get stuck on attacking buildings, rams still wiggle arround instead of attacking, same for Mangos.
I have no interest in playing this BETA-version of an aoe until they fix it god damn.