Path finding issues - more specifically unit body blocking

We know how messy it can be to move units from place to place in this game, specially in large groups with different unit types. The problem with units having big collision boxes is that they deny fluid movements and quick turns, and, at times even causing units to get permanelty stuck.

My suggestion is to reduce collision size within units, similarly to how it was done in Age of Empires 2: Definitive Edition: 300 GENGHIS KHAN vs INFINITE CHAMPIONS | AoE II: Definitive Edition - YouTube
The only downside (depending on which units would be affected) might be of graphical nature, making pathfinding and overall unit management a lot better, at the cost of visual fidelity.

POLL:

  • Please, reduce collision box size so the path finding and unit handling get improved and movements feel more fluid.
  • No. Please, just stick to the current system and perform path finding improvements instead.

0 voters

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