I watched your replay, and boi that was awful.
Entire bunchs of idle units, frozen in place, unable to fight… That’s the reason i say infantry in AOE2 is a joke. they simply can’t do their job! (there’s the historical inconsistency and unvaried roster too, but this doesn’t matter anyway)
Btw, if you could put a video it would be of great help. Took me some time to transfer the file around and find the points where the pathfind was at it’s worst.
I noticed also that the pathfinding has gotten bad. I particularly had this feeling with cavalry units SINCE the possibility of the AoE2:DE pre-order (as in, when on Steam it went from “Age of Empires II HD” to “Age of Empires II (2013)”). This gave me the feeling they purposefully made the pathfinding a bit worse so the difference with AoE2:DE will seem more significant.
That said, I don’t have enough play experience to back up this claim.
MS surely masked the flaws… somehow. All enterprises do that - it’s a marketing move.
I told infantry was a joke to get a hot discussion rolling (worked!). The infantry pathfinding IS bad due to their melee nature. Compared to cav archers, foot arches and general ranged units, infantry has a bad time closing the gap due to clunsy movement. Cav has a edge over infantry, their fast speed compensate pathfindig.
When i said infantry, i was talking about the militia line. I could spend hours talking about historical inconsistencies in infantry, but aoe is not about getting history right, it’s about fun with historical elements. Check this post, if you want to see what i’m talking about when i mention infantry: