Pathinfinding / Blocking , Villagers nullified by herdables



sheepblock.aoe2record (590.0 KB)

V 101.102.52940.0 (#118476) 15050943, PC-Steam, Windows10-64bit

Herdables are bodyblocking villagers and military regularly. This is particularly problematic when the sheep refuses to acknowledge a Stop command (which yes I have experienced during this more often than not) while the villager continues to Pathfind_Correct ad-infinitum or until the damn sheep decides it’s found its endpoint.

Just resigned from my first game of the day because sheep collision
1.) The game loaded
2.) I queued up 3 vills at the TC
3.) I sent both groups to build Houses
4.) I sent my first sheep to the middle of the TC yard
4.1) The foundation placed with the single villager was never started b/c sheep cucked him for EIGHT tiles! lool
4.2.) Resigned

The damn thing refused to stop moving and my villager simply could not reconcile the precedent (or seemingly right of way) magically gifted to these herdables. He got stuck in a loop infinitely trying to correct for his endpoint. This is sloppy and I think can easily be fixed by nerfing the sheep’s collision (particularly when mobile)

This is a highly reproducible glitch with some degree of it occurring in at least half of the matches I play.

1 Like

Tbh house being delayed for a few secs is not worth resigning. Game is still winnable even if you get lamed sheeps etc. This is really bad toxic behaviour to resign at beginning for nothing

And at least half is really an exaggeration

i was just about to make a report on this annoying bug myself! Not just herdables “pushing” units either, but it’s the most noticeable and annoying with them, since you see it all the time in early game in supposedly very controled situations

1 Like