Pathing issues are eroding away at player interest in the game and need to be fixed quickly. Intentionally breaking pathing as a balance adjustment was an absolutely terrible idea. To start off, pathing needs to be reverted to the way it was when crossbows were OP. In conjunction with this, a movement delay should be added to units which triggers after firing, and the delay amount should be handled on a unit by unit basis. This post attack movement delay could even completely replace the old attack delay system that never really worked correctly to begin with, allowing the game to feel extra responsive while still giving dials to adjust hit and run balance.