Pathing issues with Mechanical Ox Caravans playing as Chinese

  • Game Version: Age of Mythology: 100.18.9036.0

  • Build Number: 533324R

  • Platform: Steam

  • Operating System: Windows 11

Issue: Many pathing issues with my units. Units will not go where they’re told and they will sometimes dwindle around an area and not move.

Trigger Event: Playing as Chinese, when I set a spawn point to a further away Town Center, my Market will not even generate or spawn Mechanical Ox Caravan units out and give me an error that there wasn’t enough room. But if I set my spawn point directly in front of the Market or around it, the ox unit will appear and spawn normally. I thought it was my walls, maybe my walls are CAUSING this issue? But after I built my walls, I put my market in a compound surrounded by walls with gates. And then even after destroying them, this issue persisted… Putting them onto a Town Center close by did not result in this issue. Almost within view of the Market and Town Center in the same view of my screen.

This might be a late game issue as well.

Repro Steps:

  1. Create standard Skirmish game playing as Chinese in a 1v5 FFA match.
  2. Get to late game, Mythic Age, and surround your base with various walls, always with gates to go through (just in case).
  3. Separately create a pretty large segment of walls around a market and then set the spawn point far away to a very far away Town Center.
  4. Make sure there are lots of units in the game on enemies, max populations for everyone. leave enough room for your ox carts.
  5. Start producing Mechanical Ox Caravans.
  6. Then set a spawn point on the closest Town Center to your Market and test to see if Mechanical Ox Caravans generate, which they did for me.
  7. I also set a spawn point directly in front of my Market and they spawned too.

Hey @ToningManx0946, thank you for the report. Do you have a replay/video of this behavior happening? Could you share it please? Cheers!