Personal thoughts about the upcoming water rework

Canceling the second page is basically one of the main motivations behind the water rework, so I wouldn’t go as far as to request the opposite.

Besides, I don’t think the devs would change the 5-column by 3-row format just for this reason. The most likely time for such a change was during DE’s development.

I think it’s reasonable or acceptable to require researching Heavy Warships before upgrading to Elite Cannon Galleon, and to have the UU ships and the Castle UUs share a single elite upgrade tech in the Castle. So even if the Demolition Ship upgrades aren’t bundled together with the other warships, the Dock would still free up two slots and have enough space.

Thanks for the clarification. I know little about shipbuilding, searching for keywords but not necessarily understand the informaiton. It’s just that their icons really look like they’re meant for ship armor. I believe 99% of players don’t understand shipbuilding terms either.

Since these terms also relate to sailing speed, we don’t need Careening to affect ship speed. But still it isn’t suitable for armor anyway. So, perhaps:

  • Speed: Carvel Hull → Clinker Construction
    (Now we’ve learned they do reflect the improvements for ships’ physical performances in water.)
  • Armor: Double PlankingWatertight Compartments
    (I believe this time these two are indeed for durability.)

If Shipwright can be split, the build speed upgrades could be Careening → Dry Dock, while the wood discount could remain with Shipwright.

I’ve watched Ornlu’s video, and noticed that grappling hooks sometimes look long, like to extend more than 2 tiles.
Maybe it’s because the unit is moving, now I guess.

If the grappling hook’s range is indeed this short, maybe what should be nerfed is the rate of fire, or perhaps they could increase the attack delay so that the first hit occurs later, limiting micro.

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