One way to buff Petards is to add Pierce armor but also add a Petard armor class that cause petard’s to take the same damage from ranged units while reducing the damage they take from fortification. Unfortunately this would make player’s expect petards to be resistant to pierce attacks.
Another solution is to classify them as a Gunpowder unit this would allow them to benefit from Gunpowder bonuses.
You could also classify them as a Siege unit they already benefit from Siege Engineers. This might be considered a stretch however Armored Elephants and Ballista Elephants are also classified as Siege units.
This issue has aleays annoyed me.
i would love turks or hindustani tanky petards. Or cheap italian ones.
But Burgundian petards could be too much!
Winged hussar and condottiero would have another niche target.
The rest of gunpowder civ bonuses (Spanish, Portuguese) wouldnt affect them
They are already affected by siege engineers
+1 for gunpowder petards
why does a guy in a shirt that literally does not physically exist anymore after exploding himself with two barrels of gunpowder need a buff?
It has one specific usage case and that is not tanking arrow fire, it’s getting you through walls quickly.
Imagine what would’ve happened if the Orks in Lord of the Rings actually were more sturdy vs arrow fire, the action scene would’ve been over in just a few minutes because they exploded the wall super fast.
It would also potentially weaken or strengthen, depending how you look at it, the castle on castle situation.
In a few cases in tournaments we’ve seen how one player makes petards but it was a 2 tile gap and this meant he needed to make a few more than planned, giving more resistance to arrows would make it much easier to get them to survive and putting up counter castles would be much stronger, depending who makes the first batch of petards fast enough.
I don’t know if I would like that or not, making petards on next to next castles 2 tile maximum distance is already quite powerful and unexpected usually, making it actually viable would probably deter forward castles sure, but then it’s defensive castles only and games would only go to imperial age as otherwise you can’t take them down.
The current balance is okay, so you have games ending in castle age, others in imperial age with forward castles.
And the Petard still has it’s regular use of getting through walls quick.
Warhammer 40000 player detected
There is another usage, and its against enemy castle drops.
I in fact do not play warhammer, and I said ORKs in Lord of the Rings, how can you even assume warhammer from that.
But anyhow, I think if you wanted petards to defend against castle drops when you have an existing castle yourself the training time would need to be faster, but that would maybe make them broken.
Maybe Petards can move faster? I think this can be very helpful.
They already do the job they are intended to do, break down walls with ease. Making them very resilient to buildings and archers would pose a risk to game balance.
If you really want to use petards you need some other units to distract the defenders. However they are still useful on arena for a sudden breakthrough at undefended walls. A ram will take a considerable amount of time to break down the wall, (allowing the defender to muster a defense) where as a few petards will do it instantly.
Because LotR spells it Orc, Warhammer spells it Ork. That’s how.
its a pity they arent. its like if they had not classified bombardsas gunpowder just to balance some civs, it should be the other way around
classify the unit as it should (gunpowder) and then adjust accordingly. always been one of the weird ones
That could be bohemian petards after UT!
I didn’t even know there was a difference, I only watched the movies. so phonetically they are literally the same to me.