Petards instantly die when they switch targets mid animation to nearby target

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: Build ID: 7330660
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
Petards sometimes die immediateley when approaching their destined building they try to destory

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)
    Every time these steps are made they die and this happens every match when building petards

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Build petards
  2. Send them to a building(another building has to be in range of the petards
  3. Attack the building 1
  4. Switch target mid animation to building 2
  5. They all die instantly

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?
Petards do not die and reset animation so that you can send them somewhere else.
Only if the explosion is triggered they die.

:arrow_forward: IMAGE

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grafik

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe3Ysav) or GAME RECORDING (.aoe3Yrec) of the match where you encountered the issue. Link it below if using an external file service.

2 Likes

Hi @CIYF2315! Well spotted! We are now tracking this issue. :slight_smile: