GAME INFORMATION
- GAME BUILD #: Version 101.103.14579.0 (#145651)
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 11
ISSUE EXPERIENCED
Pierce armor value increases when decreased below 0.
When armor is decreased via trigger effects, melee armor stays at 0 while pierce armor becomes 255.
When armor is decreased using a tech effect (in a data mod), melee armor becomes negative while pierce armor becomes 10000.
This is not a display bug. The armor shown is the actual value applied when calculating damage received.
(Demonstrated in the attached recording)
This behavior began from update 141935.
FREQUENCY OF ISSUE
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
- Create a custom scenario with two triggers.
- One trigger decreases pierce and melee armor by 1 when an outpost is clicked
- Another trigger increases pierce and melee armor by 1 when another outpost is clicked.
- Increase the armor of a militia 5 times. The result would be 5/6 armor.
- Decrease the armor of a militia 10 times after that. The result is 0/1+254
- Increase the armor again by 10 times. The result is 0+1/1+254
EXPECTED RESULT
At step 5, the armor should either have been 0/0, or at -5/-4, not 0/255.
At step 6, the armor should have been either 10/10 or at 5/6, not 1/255.
IMAGE
GAME FILES (SAVE / RECORDING)
Amor Bug Recording.aoe2record (731.8 KB)
ArmorBug.aoe2scenario (1.1 KB)


