Players without the new DLC Lords of the West

What about them? Would they still receive patches and fixes? How they can play in Multiplayer - Lobby, Ranked, etc.

Patches and fixes would be for everyone, i would assume. Only changes for the new civs / campaigns wont be part the patches / fixes for them.

Not sure how it will work for multiplayer. Lobby could be something like HD. For Ranked i have no idea.

At least this is what i think.

Why wouldn’t they? Pretty sure if there’s any patch there’s no:

if(user.ownsDLC()) {
    fixbugs();
    fixMP();
    addNonDLCBalance();
}

Code running around the game

Simple, they’ll have the data mod split into DE and DE + DLC

The DLC is a bit overpriced considering it is the same price as DE but I suppose one can think of it like the printer analogy with the printer being DE and the catridges being the DLCs.

1 Like

I would actually argue that it is DE that is underpriced, not the DLC overpriced.

DE is just so cheap for all that it offers, even as a 20 year old game.
It basically offered 4 expos (Forgotten, African, Rajas and Khans) for the price of 1, and included another expo (Conquerors) and the base game.

7 Likes

Please no. In HD We can’t play Expansions data set (different balance with Original) if we don’t have forgotten, African kingdoms or rajas doesn’t matter.

On the contrary, in HD you can play against people that have the expos, even if you do not.

The new civs are a bit overpowered too according to what I got from SotL.

The serjeants being able to make mini-castles is very overpowered and the flemish militia being able to defend against cavalry raids is a bit overpowered.

If We dont replay games recorded that update versiĂłn imagine two players with different map pool, I dont know how devs do it

To quote SotL “Devs don’t make mistakes they just have happy accents.”

It would be nice if the loobies arent going to split and only the players with dlc to be able to pick 2 extra civs while those without dlc cant pick em

Donjons look more like keeps than kreposts

We even dont know if donjon hold population space

because we totally know what their tech tree looks like, and it even says subject to change on the page.

we don’t know how good the mini castles are, the cost, how long it takes to build, so how can it be overpowered?

you literally sacrifice your eco in order to do so, and again, we don’t know how much the tech costs or what the units stats will be. you can’t sit here and call stuff OP when we have literally no clue.

1 Like

Literally killing off all your economy in the process, and making you unable to mount a decent counter-attack, specially if the unit is just a fancy Pikeman, which already is the least offensive -oriented Trash unit as it is.

2 Likes

Even if the flemish villagers aren’t very good, they can still fend off cavalry while trying to garrison. The Krepost is already a really good defensive building maybe the donjon is a variation of that and finally, their tech tree will be decent because they are a European civ and all the European civs so far in the game have decent tech trees.

Goths are Euros and have some of the worst Tech Trees in the game.
Celts have 2 Blacksmith upgrades in the Imp Age.
Italians and Ports are Euros too, and for the longest time were some of the worst civs in the game.

It is not as clear-cut as “the devs favour European civs” as you make it out to look like.

and you’ve lost your economy for it.

maybe, but you don’t know, it doesn’t look very big on the picture, looks more like a keep then anything.

and yet they all have weaknesses, like Spanish having crap archers, the lackluster archery range of Franks, the bad stable of Britons, etc. and don’t get me started on Goths (even their barracks units are lackluster, just cheaper), the Vikings stable, Celts basically anything in Imp that isn’t barracks + siege…

you’re making generalizations based on nothing.

1 Like

Yeah, it’s just I love the European civs (excluding Goths and Vikings) and Spanish despite not having a good archer line can surprise the enemy in the Feudal age because no one will see it coming. And statistically European civs have the highest win rates.

and if you go look at actual tournament play instead of just ladder you’ll see a much more diverse range of civs.

also fyi your argument wasn’t winrates, it was having a good tech tree. you literally just tried to move the goal posts.

if you look at pros opinion on top civs you’ll see Mayans, Aztecs, Chines, Khmer, Tatars, and Mongols all at or near the top right now. none of those are EU civs.

2 Likes