You are wrong.
I got this from u/123mop on reddit. Posting here as I feel it’s a better place for the devs/players to see things. https://www.reddit.com/r/aoe4/comments/r5b2f6/horsemen_are_weaker_against_ranged_units_than/
Horsemen received +1 ranged armor and reduced hit points in this patch. Obviously this makes them weaker against everything that isn’t ranged units, but what about against ranged units? Well, it makes them weaker against those as well. For this post we’ll assume that for every ranged attack upgrade the enemy has, you have the corresponding ranged defense upgrade. There is a potential niche situation where you have the ranged armor upgrade and the archer player doesn’t have their ranged attack upgrade in feudal, and in that one case the horsemen are more durable against archers, but like I said it’s pretty niche.
Archer vs horseman:
The classic feudal age matchup.
Pre-patch: 5 damage per hit vs 155 HP. 31 arrows to kill.
Post-patch: 4 damage per hit vs 125 HP. 32 arrows to kill. One MORE arrow to kill, so a very marginal benefit for the horsemen here.
Veteran archer vs Veteran horseman:
Pre-Patch: 7 damage per hit vs 190 HP. 28 arrows to kill
Post-patch: 6 damage per hit vs 155 HP. 26 arrows to kill. Two fewer that pre-patch
Elite archer vs Elite horseman:
Pre-patch: 8 damage per hit vs 225 HP. 29 arrows to kill.
Post-Patch: 7 damage per hit vs 180 HP. 26 arrows to kill. Three fewer than pre-patch
Town center vs Horseman:
This one is quite important for the horseman’s ability to raid the enemy. As town centers have more damage than all archers before the elite upgrade this will be even worse for the horsemen.
Pre-patch: 8 damage vs 155 HP. 20 Shots to kill
Post-Patch: 7 damage vs 125 HP. 18 shots to kill, two fewer than pre-patch.
Veteran horsemen:
Pre-Patch: 8 damage vs 190 HP. 24 shots to kill
Post-Patch: 7 damage vs 155 HP. 23 shots to kill, one fewer than pre-patch.
Elite horsemen:
Pre-patch: 8 damage per hit vs 225 HP. 29 arrows to kill.
Post-Patch: 7 damage per hit vs 180 HP. 26 arrows to kill. Three fewer than pre-patch
So even against the lowly archer, where the 1 pierce armor matters the most, the horsman is weaker except in feudal age where it can survive one additional arrow. Every other ranged unit has more damage and so is less affected by the one armor, excluding the zhuge nu. The zhuge nu is going to be worse against horsemen. Crossbowmen, mangudai, longbowmen, horse archers, hand cannoneers, tower war elephants, and camel archers all kill horsemen much faster. As an example let’s do the crossbowman.
Xbow vs veteran horseman:
Pre-Patch: 12 damage vs 190 HP. 16 shots to kill
Post-patch: 11 damage vs 155 HP. 15 shots to kill. 1 bolt fewer, but this is a larger difference than for the archer because it already takes fewer bolts. The % difference in time to kill is larger.
Elite Xbow vs Elite horseman:
Pre-Patch: 15 damage vs 225 HP. 15 shots to kill
Post-Patch: 14 damage vs 180 HP. 13 shots to kill. As above, 2 bolts fewer so actually not as many individual shots fewer as for the archers, but the overall boost to killing speed will be greater.
Regarding post imp with biology and incendiary arrows, I’m not 100% sure how decimal value damage is handled in AoE4 so I can’t speak to this with certainty, but I’m fairly confident that post imperial age technologies make this disparity WORSE, causing horsemen to die proportionally even faster if both players have these techs researched (notwithstanding unique biology variants of the mongols and french).
So the horseman before the patch vs after, are worse against virtually every ranged unit at virtually all stages of the game. On top of this they are also worse against every non-ranged unit by a substantial margin, and spearmen have become stronger against them as well. Before this patch horsemen were not considered particularly good, failing to be a powerful counter to ranged units as they were intended to be. After the patch I would recommend against making them in basically every situation. They were bad before and are worse now.
This change is so bad it makes me wonder if they were intending to reduce the resource cost of horsemen but found it made them too strong, and reverted that changed without adjusting other changes they had already made.
Edit: As a special bonus note, horsemen now take one fewer shot from springalds to kill in both castle and imperial age.
I got this from u/123mop on reddit. Posting here as I feel it’s a better place for the devs/players to see things. https://www.reddit.com/r/aoe4/comments/r5b2f6/horsemen_are_weaker_against_ranged_units_than/