Please check if Iron pagoda is implemented correctly

Programming-wise I believe iron pagoda is experiencing a bug, the aoe radius does not behave as expected. I have seen a couple of videos when they engage ranged units in normal formation, they didn’t do ANY splash damage, while there are tests finding out iron pagoda do have a splash radius but exactly missing the secondary target. I am seriously questioning if a wrong formula is applied on calculating the aoe radius, as I guess the most reasonable radius is same as the distance between two units, but the collision box size of units or the weapon range of iron pagoda itself is forgot. Just a guess but if I hit, please fix this.

The dev team set Iron Pagoda’s AoE to be very conservative; it’s only 0.31 tiles in size and has a 50% decay rate from the beginning. This means your AoE won’t work if the enemy is larger or slightly more spread out.

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