Please, devs, implement the mechanics and units of the new civs into the campaigns where appropriate

That’s some really damn slow rate of fire, damn.

When you factor in the lower base damage of the Fire thrower the base dps is around the same. The 5 rof siege attack kinda sucks though. Did not know it had a negative multi vs HandInfantry. Kind of strange.

As a side note it seems they updated the unit to provide burning damage.

It’s that the hoop thrower is like the chacram, it attacks very slowly…

Well it has 1 attack every 5 seconds lol

Yes, very slow… but at least it’s good against Janissaries…

Wasn’t aware of the burning damage addition.

It seems that SPC units only ever get updated when they were set to be included in Unknown. Looks like none of the devs want to take a proper look at the SPC-only content, which still shows lack of polish.