I think were qre you putting lumbercamps it’s far less important than scouting. Micromanagement it’s important because it’s a REAL TIME strategy game. Otherwise, we can all play HEROES, when time and micromanagement it’s not part of the game
Scouting is not micro management, it’s information gathering. Even if it might seem simple, knowing where to look and when to look is important. As I explained earlier, automating this is similar to receiving free resources during the game just because you’ve bad economy. Sure it might not be as good as optimal economy, but it’s better than what you have achieved yourself still. This is the issue with auto-scouting, it’s essentially giving players information they should not have.
You should be ashamed, using the queue system to stomp newbies to get top 300. Try getting top 300 in 1v1 since the 1v1 queue actually works.
I want to play TG, not train with 1v1 games.
now, we cannot play any team games cause it’s noob abusing? wtf man
My winrate only 63% in comparison 1v1 winrate is 80%
Back to the topic. I want this feature cause my 70APM can be used better than clicking scout.
I want to relax and not clicking.
I guess no one here played with 900ELO and did not see there scouting(after building market).
just base…only base…around 20-21 tiles from TC. other map is dark.
Then play explored unranked, if you don’t want to click so much and actually play competitively.
Having auto-scouting is just as bad as them having the map pool. New players cant learn one section of the game at a time with them constantly being thrown into all sorts of maps that have little correlation to one another. Learning one map at a time is hard enough, try learning 8 at once. Its not like they can go to casual, they will never actually have an equal opponent there.
I agree, the auto scouting does not belong to AoE at all. Scouting is an extremely important aspect of the game especially because the maps are generated and always different. Even low level players can have an advantage over their opponents on similar skill level if they can scout a little bit better. Please, do not ruin the game. This feature might have its place in single player but not in ranked matches.
unfortunately for yall, the voting shows the minority didnt want auto scouting, ive played a ton of games with auto scouting and it isnt game breaking, a player will always be able to scout better than an AI, since they’re mroe likely to get what they specifically are looking for
if you think auto scouting is game breaking they should remove the fact that villagers and boats will auto hunt for new resources when they’re depleted, they should remove the herd mechanic from herdables (villager targets sheep away from tc and brings it home) should remove the fact that villagers automatically move onto the next building when 1st is completed, remove aggressive stances
and the list goes on.
since ive joined this forum its pretty obivous the majority on here seem to want to keep the game exactly as it is (except for personnal feelings about racial changes) ad disregard any mechanics changes
but if we look at the stats, unsurprisingly this is just a vocal minority…, somethign like 22% didnt want scouting to be implemented, out of 1500+. compared to what, 20 people on a forum?
What voting?
It doesn’t matter what the majority wants. It matters what is good for the game.
Auto scouting is NOT good for the game. I refer to my past statement:
“My issue with this feature is that even high-level games have huge dependence on map scouting.”
“Some high-level players don’t scout small, unexplored areas of the map due to the low chances of their being resources there compared to the time and attention investment required to scout.”
This isn’t something just for noobs. It takes away a choice that has very high strategic value to even high-level players. There have been (very recent) high-level games in tourneys nearly decided by the need to keep scouting, and the players choosing not to in order to focus on micro.
Auto scouting removes that entirely. The fact tourneys could ban it doesn’t matter - examples like that happen in every game, and it shows how much it takes away from the game. I do NOT think auto-scouting is good for the game.
Now, I did say that votes don’t really matter, which is true. However, I do think quality votes show a pattern worth looking into, and I do think the fact that only 15% of players here thinking it’s a good idea according to that poll shows that experienced players who care about the game agree that scouting would present a problem to the game.
Forums are very different from public polls. Forum polls are participated in because people are interested in that specific topic, and have a voice. Public polls, there’s no stakes. It’s whatever. People participate because it’s put in front of them, not because they genuinely care about the outcome.
That’s straight up wrong. What are you talking about?
22% are pro auto scouting
Another ~22% or undecided in some way.
Everyone else (56%!!!) is strictly against it in ranked games, most of them even against it in other game modes.
Nope, there’s a (huge!!!) difference between units acting intelligent and units doing everything by themselves after you clicked a single button.
Also wrong, most of the community is very sceptical about making gameplay changes to a already very good game. That’s a good thing in my opinion. If something is as good as AoE2 we should be very careful with changing the mechanics of the game. Barely anyone is saying nothing should be changed. But there for sure should be very good reasons for a change to something very good. As it’s much easier to make it worse than it is to make it better. Most people like you don’t seem to understand that.
It’s a very good thing to be careful with changes to a game that has lived for more than 20 years.
Again, can you show any proof for this?
My guess is that you just spent like 2 seconds to look at the data, didnt even manage the read it in a correct way, continued to use what you think you saw anyway and now you’re here, proclaiming wrong facts just to make your point.
Exactly this and that’s why I think it’s good that the devs are in close contact to top players…even though they still seem to sometimes just go full yolo like we are seeing here ![]()
At least there’s hope ![]()
btw. as mentioned above, I think this guy either just did a mistake (which is hard to believe if actually was thinking about the polls) or he just didn’t spend any time thinking/reading but just tries to get his opinion on the board and read 22% somewhere and thought that would fit what he wanted to say. So don’t trust random people on forums - the majority is actually against auto scouting ![]()
This is to some extend false, people just have different views what is good for the game and what is not.
My personal opinion is to keep the core game elements intact as is, instead of changing something major about the gameplay. Second comes fixing all the bugs and issues with pathing etc. functionality is so important especially after we’ve got more than enough QoL improvements, which have indeed made the game more enjoyable when compared to the original.
If you start changing or removing core elements, you probably realize that the game just won’t be the same anymore and it’s been explained in this thread over and over again that auto-scouting is just a huge handicap to all players and does not make sense to be added.
I have to agree on this:
So far, I haven’t seen an opinion in this forum that is in favor of auto scouting. At most, people just don’t care, or think that it would be worse than manually scouting. I think Microsoft want to appeal to younger audiences and new players, and I respect that, but changing the basics of the game jeopardize the fan base that has been playing for 20 years. I’m okay with some new functionalities that maje the game easier, like auto queue for farming, but this goes too far. I dare to say that most of that 22% that voted on favor are new comers, that have not that much experiencie in AOE2 and thus don’t understand the importance of scouting
The thing is I’m not even sure if a lot of new players would want this. I recently introduced AOE 2 multiplayer to one of my friends a few weeks ago, and he’s more bothered than I am, because it diminishes the value he put into learning how to properly scout especially at a low level.
Also Starcraft 2 was able to attract a lot of new players at a time when RTS were considered dead and it never had anything like this. I’ve never seen this feature in a competive RTS (AOE, WC, SC, or C&C) only singleplayer focused ones like Stellaris which is essentially a 4x game with realtime elements.
I’m a noob and I think auto scouting will be fun. It also will not be useful in competitive matches as the AI tends to send the scout next to the TC and get it killed. Noobs have a lot to learn and this will help them learn while still having fun.
what a silly little whiny demand. auto scouting is fine. manual scouting will remain far superior. auto scouting will be a great way to get free kills when your opponent auto scouts directly under your tc or into units etc.
I think all the arguments that ‘auto-scouting will make it harder for new players to improve’ etc is a bit silly. A lot of people couldn’t care less about getting good for competitive Age - after all its just a game, and the real purpose is to have fun. I don’t really think autoscouting is needed or is a good idea, but it might well make the game better for people who play more casually (probably most players). Just as long as there is an option to disable this (for all players) in online competitive play, there is no issue.
I honestly still don’t get why this is an issue.
If you turn on auto scouting, you aren’t looking at your scout much. End of story. They aren’t going to magically code a perfect scout when the AI isn’t even the best out there. Who honestly cares?
I really don’t mind if they implement auto-scouting. It’s not going to change the way I scout in the early game because I’ve got to do it manually. Constantly redirecting a Scout on Auto-Scout would cause too many situations where I see something the scout needs to be doing and will have to back track too much. Later in the game I’d be fine to have it as an option if it was implemented where the scout wasn’t totally dumb about walls and blocked off areas… which if you think about it… games that have auto scouting don’t have many blocking things that can cover vast areas like AOE’s walls
Is auto-scouting seriously being considered? ■■■■ that would really ruin the game. Half the fun of scouting is deciding what to actually do with your scout and what to prioritise. The scouts would probably just end up walking under TC fire and getting killed every time if auto-scouting was implemented. Please fix path-finding first before introducing a feature noone asked for.
the majority do not want auto-scouting
Do you have a source on that? Or is it just what you “feel” is the case based on your own feelings?